Page 1 of 16 1234511 ... LastLast
Results 1 to 10 of 152

Thread: DayZ

  1. #1
    powna il mondo negli FPS Torok's Avatar
    Join Date
    Dec 2008
    Location
    Verona, Italy, Italy
    Age
    26
    Posts
    4,556

    Default DayZ

    http://www.pcgamer.com/2012/09/28/da...ame=0&ns_fee=0




    DayZ developer Dean “Rocket” Hall has been going over his plans for DayZ at the Eurogamer Expo. “It has to be out before the end of the year,” he said. “Not just because we’ve committed to it but in order to achieve what we have to do. It has to be. There’s no ‘we hope it is’; it has to be.“And it’s going to be cheap. We’ve decided that we don’t need to sell a heap of units in order for us to be OK with where it’s going. The more units we sell of it the more ambitious we get, because the project has the better resources.”
    Hall mentioned that Valve, Eve Online developers, CCP, and Notch have expressed interest in helping out with early code, but the project has experienced a setback. The two Bohemia Interactive developers arrested for espionage in Greece were responsible for building the updated version of Chernarus that’ll provide the setting for the standalone version of DayZ. “I just want to see them home,” he said. “Whatever I do to see them back is important.”
    The fear of copycat games is one of the factors driving Hall’s determination to get DayZ out quickly. An audience member asked Hall about his thoughts on WarZ, which features many obvious similarities to his mod. “Should I sue anyone who ever mentions something to do with zombie horror – will that make a better game? And the whole premise of of DayZ, and the whole premise of our development is we’re going to make an awesome game. That’s what we’re selling. We’re going to price it low and lots of people are going to play it. If we compromise on that, we’re screwed.
    sarŗ un natale zombesco

  2. #2
    Spammer di mediocre esperienza Bloodyboy's Avatar
    Join Date
    Mar 2005
    Age
    38
    Posts
    1,315

    Default Re: DayZ

    must have!
    GM Fremen su GW2

    Se fossi cioccolata giuro che mi mangeri subito!

    Sono il Kizzo chi mi conosce sa!


  3. #3
    powna il mondo negli FPS Torok's Avatar
    Join Date
    Dec 2008
    Location
    Verona, Italy, Italy
    Age
    26
    Posts
    4,556

    Default Re: DayZ

    esatto

  4. #4
    Io sono l'Alfa e l'Omega Q(F)M's Avatar
    Join Date
    Jul 2004
    Location
    San Donato Milanese (MI)
    Age
    34
    Posts
    9,421

    Default Re: DayZ

    Basta che sia stabile e nn esca in pre-alpha

  5. #5
    powna il mondo negli FPS Torok's Avatar
    Join Date
    Dec 2008
    Location
    Verona, Italy, Italy
    Age
    26
    Posts
    4,556

    Default Re: DayZ

    in beta sapevo io, stile minecraft

  6. #6
    Spammer di mediocre esperienza DADE's Avatar
    Join Date
    Oct 2008
    Location
    Brixia
    Age
    35
    Posts
    1,846

    Default Re: DayZ

    che spruzzzzz ,must have
    Balsagoth Pancake



    "I fremen, cuori duri,spietati.Ai bambini, per il compleanno,regalano sassi " " oh mamma!! Ť sassosissimo!!"
    "Il classico non si batte"

  7. #7
    powna il mondo negli FPS Torok's Avatar
    Join Date
    Dec 2008
    Location
    Verona, Italy, Italy
    Age
    26
    Posts
    4,556

    Default Re: DayZ

    uscirŗ in alpha

    cmq fin'ora
    past, present & future

    forse arriverŗ su steam e costerŗ 15-20Ä all'uscita

    In March this year, Dean Hall, a soldier in the New Zealand army, started testing a new mod for ARMA 2, a mildly successful 2009 first person military sim, with his friends.
    Called DayZ, it was a novel mod that let players try to survive and scavenge for resources while dodging zombies.

    He didnít expect anyone else to join in, but he posted the download link in the serverís name anyway: anyone logging on to play ARMA 2 could download it and give it a go, if they liked. Then something curious happened. People did.

    "At first there was one guy who stayed on it for about six hours and he didnít say a word," says Matthew Lightfoot, who was operations manager for the DayZ mod, a close friend of Dean who now works for ARMA 2 developer Bohemia Interactive on the standalone version of the game.

    "The next day it was two people, and then it was eight." In a few days, the team could no longer get on their own server for all the people playing the game. So more servers were added.

    "We never thought it would go over 600 people so when it reached 1,000, it was like, Ďthis is really strange.í"

    People started buying ARMA 2 in the hundreds of thousands, just to install the mod. Within five months, DayZ had reached a million players. In August, Bohemia Interactive hired Hall and the team to turn DayZ into a full game.

    "Just to give it a bit of perspective it took [darling of the indie gaming scene] Minecraft a year and a half to reach a million players," says Lightfoot.

    Thatís an astonishing feat when you consider the slow-paced nature of the game: the average player lasts well over an hour before being killed, and you can cover miles of in-game turf without seeing another living (or dead) soul. How did it happen?

    Fight or flight


    They say the best zombie films are the ones about the few humans left alive, and how they adapt to survive. The same is certainly true of DayZ, which dumps players in the middle of Chernarus, a fictional, desolate 225 sq km of of post-apocalyptic Soviet Russia.

    Itís up to you to find resources to survive: you need to drink, you need to eat, itís best to avoid breaking your limbs if you can, and you definitely need to avoid being eaten by zombies.

    But itís the other human players you really have to watch out for: with no particular goals except staying alive, itís a constant struggle to work out who you can team up with, and who will leave you as food for the lurchers.

    And thatís the beauty of the game. DayZ shows you who you really are: what would you do if you needed to survive?

    A game changer



    Would you share the last tin of tuna with a friend, or use it to off them and eat it all yourself? Lightfoot laughs at the question, in a good-natured, definitely-not-dastardly way. He says Hall plays the game as an eternal optimist, but in DayZ, he himself is "horrendously cruel".

    "As for survival, I have no problem killing players if theyíre a threat to me," he says. "I like to think Iím a nice person in real life."

    His Macbethian descent isnít unusual. Players have dispatched other players at least 8.87 million times so far: itís The Walking Dead on an unbelievable scale. Some have set up "Hunger Games" style face-offs; others have forced players into in-game slavery; itís even attracted the interest of psychologists: two students have been in touch with the team to examine how people play the game as the subject of their dissertations.

    Lightfootís most horrifying memory is of the self-styled "Black Widow", a female player who would ask for help through voice chat in the game. "Men could hear she was female in distress, theyíd be very chivalrous [and come to help]. Then sheíd kill them and film it."

    Itís this open gameplay thatís struck a chord with so many people. Itís the flip side to Minecraftís build-what-you-like sandbox: itís a shoot-what-you-like sandbox.

    "I do think weíve hit a different area of player versus player combat," says Lightfoot. "Players have got the choice as to whether people want to kill each other or not. Itís all about risk and reward...itís all about player driven stories."

    That 68 minute average survival time would be unthinkable in a new Halo or Call of Duty game, but people love DayZ. At the time of writing, the mod had 1,267,211 players, who had killed 2.14 billion zombies between them. Lightfoot says the true statistics are likely twice that given the sheer number of players on unofficial servers.

    Itís already spawned imitators: another team is hard at work on a similar game called War Z, due for release next year. Hall is resigned, rather than flattered or impressed.

    "Maybe they will make a better game, I don't know. Maybe what they're doing is not cool to me, but the way I look at it is what are my options? What could I do?" he told a crowd of journalists and fans at the Eurogamer Expo in London yesterday.

    Stumbling into the future


    DayZ may have grown far quicker than Minecraft ever did, but now that Bohemia is turning it into a standalone game that wonít require an ARMA 2 purchase, itís adopting much the same business model.

    The game will be released as an alpha build (lots of bugs, new features all the time) before the end of the year for a less than final price: around Ä15-20 (£12-16), and probably through the Steam game download service, says Lightfoot.

    Hallís team of eight, several drawn from Hallís gaming clan USEC, is now working on the game at Bohemiaís Prague offices; Lightfoot estimates 60 or so of the studioís 200 employees have helped with the game so far.

    Hall has been open about the new features he wants to include in the game, including diseases that can spread through the zombie and human populace (Hallís brother is a virologist), underground mines you can carve out for safety, and a general attempt to stop hackers from ruining the game for others by cheating.

    But there are other big shifts coming, says Lightfoot. The player cap may change: the current limitation of around 150-200 players isnít a technical one (and nowhere near the 2,200 simultaneous players Just Cause 2 can support) - any more at the moment and areas of the map just get congested with hungry survivors.

    Lightfoot says the map layout will definitely change: "A lot of people seem to have the same ideas. Lots of people go to the shops," he says. "Nobody is hiding up in the mountains."

    "Weíre reworking the maps to try and draw players across the map, and make the map have more of a historic backstory, so it actually feels like a more engaging world space." Where players previously shunned towns in the game with no water taps, theyíll now have reason to venture inland, away from the coast and into the deadly mountain ranges of Chernarus.

    Thatís a big shift, but as for Lightfoot, heís still getting used to the sudden change his real life has taken. At the start of the year he was a student at Manchester Metropolitan university: now heís working on a million-player game and adjusting to living in the Czech Republic.


    "Weíve had to make ourselves much more professional. Weíre actually now having to deliver something where previously there were no deadlines," he says. "It was if-and-when we wanted to do it." If they can gain a million players in five months, they can always lose them too: hereís hoping they donít.

  8. #8
    Spammer di mediocre esperienza DADE's Avatar
    Join Date
    Oct 2008
    Location
    Brixia
    Age
    35
    Posts
    1,846

    Default Re: DayZ

    benebenebene

    sicuramente ci giochicchieremo
    Balsagoth Pancake



    "I fremen, cuori duri,spietati.Ai bambini, per il compleanno,regalano sassi " " oh mamma!! Ť sassosissimo!!"
    "Il classico non si batte"

  9. #9
    Apostata Yukitopia's Avatar
    Join Date
    Jul 2004
    Location
    Dat Ass Land!
    Age
    18
    Posts
    7,441

    Default Re: DayZ

    But there are other big shifts coming, says Lightfoot. The player cap may change: the current limitation of around 150-200 players isn’t a technical one (and nowhere near the 2,200 simultaneous players Just Cause 2 can support) - any more at the moment and areas of the map just get congested with hungry survivors.
    ma giocare tutti a just cause 2?

  10. #10
    Member Krugroth's Avatar
    Join Date
    Oct 2008
    Location
    Chaos Wastes
    Age
    31
    Posts
    341

    Default Re: DayZ

    mah

    Ť in closed beta il mod, e l'ultima volta che hanno fatto beta event gli hanno ingoiato la banda con ddos ed Ť andato tutto a puttene dopo mezz'ora
    Imba fail pray jeshus

    Armorsmith 400 Recipes | Weaponsmith 400 Recipes
    [ Crafto anche in cambio di pompini ]



    As you command, my master.
    Krugroth "d4RkY" Suoralcolica


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •