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Torok
02/03/2013, 02:21
Game Update 04: Coming soon!


Hey all!

We wanted to give you guys a preview of some things you can look forward to in GU04, which is tentatively scheduled for release next week, pending any issues discovered in testing of course. First though, I wanted to talk a bit about our current update schedule "cadence" so you all understand when you can expect the game to be updated.

We have three types of updates to live that we use; Game Update, Patch and Hotfix.



Game Updates come on a 2-week cadence, so every second week you should expect a major game update with new features, gameplay changes, items and bug fixes. Last week we released GU03, we expect to release GU04 next week.
Patches come in between Game Updates, they typically don't introduce new gameplay or features, but will usually contain bug fixes, balance changes, and new items. We won't always have one each week, these come as needed.
Hotfixes can come any day, and they're based on an urgent need to change a game balance issue or bug.

In general we try to release Game Updates and Patches early on Wednesday mornings (PST), but we sometimes need to hold back the updates for more QA time when issues are found.

Coming with GU04

Here's a preview of some of the features which are currently scheduled to be released with GU04 next week and the patch in the following week:


Flash update:

Wraith Module (Cloaking) for infiltrators using the Flash
Rumble seat - bring a passenger with you on your flash, they are weapons free in the passenger seat!
New weapon: Renegade shotgun


Account level unlocks

Items you've purchased with StationCash will be available to all characters on your account that are eligible to use that item.
Common pool items, such as the Zephyr or NS-11 will be available to all characters on your account.
Empire specific weapons such as the GD-22 and Lasher will be available to all characters of the required faction on your account.
We are working on a solution for those of you who have purchased the same item on multiple characters.


VR Training

A safe test zone where you can try each weapon and vehicle in the game with no resource cost or cooldown timers.
Target practice areas to learn weapon strengths and weaknesses at range, practice recoil patterns.
Driving/flying area to practice with vehicles.
Areas to practice team tactics, such as towers and small outposts.
No player stats are recorded in VR, so have fun!


New respawn & map screen

We've combined the respawn and map screen into one.
The new map screen has been cleaned up better use space.
Additional top requested features, such as friendly troop locations will be coming soon, but not with GU04.


Membership enhancements

We've increased the number of passive certifications for members and scaled the increase in cert points based on length of membership. The new cert point rates are as follows:


1-mo. member - 24 passive cert points/day
2-mo. member - 28.8 passive cert points/day
3-mo. member - 33.6 passive cert points/day
4-mo. member - 38.4 passive cert points/day
5-mo. member - 43.2 passive cert points/day
6-mo. + member - 48 passive cert points/day


Empire specific Rocket Launchers

VS - Lancer: an extremely precise, super-high-velocity, anti-vehicle energy weapon with a unique charge mechanic, the longer you charge the weapon the more damage it deals.
TR - Striker: launches a series of mid-damage guided missiles at a single target, the Striker's user must maintain the lock by keeping the enemy in the crosshairs while the missiles are tracking.
NC - Phoenix: A high damage, slow firing camera guided missile which must be guided by the Phoenix's user. The Phoenix is capable of dealing high damage with very little warning since there is no lock on.
These weapons will be released in the patch the week following GU04


Notable balance changes

Explosive radius from ALL vehicle based damage sources have been reduced, this does not affect vehicle vs vehicle direct hit damage, only splash damage vs infantry.
Prowler HEAT / HE rounds have had their damage reduced to no longer 1-shot kill infantry, killing a full health infantry will require both Prowler rounds to be fired. This does not affect vs. vehicle damage.


This is just a small preview of the main tentpole features for GU04, in addition to the above GU04 will contain a number of bug fixes and smaller balance tweaks, map changes to Indar, optimization and stability improvements.
I want to be absolutely clear that all of this is tentative, and until it's on the server it's not a guarantee! We want to keep you guys as up to date as possible with the current development, but it must come with the understanding that features slip & dates slip, and what we're giving you is our best possible projection of what and when.
As always, we're excited to hear your feedback, here, twitter, facebook and everywhere else.
Thanks!
-
mh

Torok
02/03/2013, 10:18
VR Q&A : 1:38:30
VR Preview (una build old perchè quella attuale gli è crashata, dAFAQ): 1:43:30 va avanti fino a 2:10:00

http://www.twitch.tv/planetside2/b/372778344

raga il video fa morire dal ridere, non riesce a fare un cazzo il tipo ahah non va nulla

Cloud Wallace
02/03/2013, 12:58
VS - Lancer: an extremely precise, super-high-velocity, anti-vehicle energy weapon with a unique charge mechanic, the longer you charge the weapon the more damage it deals.

OH CRISTO NO. Ci mancano solo i VS che ti snippano da 100000 metri coi missili supercaricati...




Explosive radius from ALL vehicle based damage sources have been reduced, this does not affect vehicle vs vehicle direct hit damage, only splash damage vs infantry.
Prowler HEAT / HE rounds have had their damage reduced to no longer 1-shot kill infantry, killing a full health infantry will require both Prowler rounds to be fired. This does not affect vs. vehicle damage.



AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAA

Torok
03/03/2013, 19:51
dat thread cloud

dat THREAD

http://forums.station.sony.com/ps2/index.php?threads/i-dont-understand-why-theyre-nerfing-he-prowler.100425/

Rommegard
04/03/2013, 02:37
Minchia quanto godo.

Gisgo
06/03/2013, 13:24
Quindi posso portare un tizio con un rocket launcher dietro al flash? Interessante :asd:

Torok
06/03/2013, 13:40
Quindi posso portare un tizio con un rocket launcher dietro al flash? Interessante :asd:

addirittura


Nintyuk said: ↑ (http://forums.station.sony.com/ps2/index.php?goto/post&id=1346655#post-1346655)
“Actually a Dev had stated that the rumble seat is a new standard feature to all Flashes. It's not something you can add or remove.
Can't find my source for that though sorry.”

I can confirm your findings - the rumble seat will come standard for the Flash. No tradeoff required.

cmq la gente è ritardata, "ommioddio i pesanti sui flash saranno pericolosissimi gnegnenge", quando la dura realtà è che saranno tipo bf3 e quindi IMPOSSIBILE prendere la mira ahahaha, per non parlare del fatto che verranno oneshottati dai tank, cmq gisgo un giro me lo fai fare quando esce il phoenix :)

Gisgo
06/03/2013, 17:20
addirittura



cmq la gente è ritardata, "ommioddio i pesanti sui flash saranno pericolosissimi gnegnenge", quando la dura realtà è che saranno tipo bf3 e quindi IMPOSSIBILE prendere la mira ahahaha, per non parlare del fatto che verranno oneshottati dai tank, cmq gisgo un giro me lo fai fare quando esce il phoenix :)

Io ho intenzione di essere pericolosissimo!

http://www.youtube.com/watch?feature=player_embedded&v=b70J68jtu2U

http://www.youtube.com/watch?feature=player_embedded&v=RxY8yVQH3CA

Non vedo l'ora di portarmi dietro un HA con il nuovo rocket launcher. :asd:
Tieni conto che il flash costa 25 risorse e - in pratica - non ha retime.

Torok
06/03/2013, 17:27
nerf fury, cmq l'ir è bastardissimo a dettagli più bassi vedo, con ultra è luminosissimo

http://cloud-2.steampowered.com/ugc/558716403859716799/C272CD1B00192A2C113AF7EA01C1EA1982D5D281/

Gisgo
06/03/2013, 17:35
nerf fury, cmq l'ir è bastardissimo a dettagli più bassi vedo, con ultra è luminosissimo



Thermal vision in low settings e molto meglio ma costa un botto.

Torok
06/03/2013, 17:42
Thermal vision in low settings e molto meglio ma costa un botto.

spero facciano uno dei soliti ninjahotfix e aumentino il range del thermal, oppure limitino l'ir alle sole ore notturne, non ha senso atm :|
ce l'ho sul dalton ma mi ci pulisco la fava

Rommegard
07/03/2013, 01:58
Decisamente, non ci si vede una favazza.