l'isola dei famosi dove torok mi fà nuotare per ore,mi ammalo,gli zombie mi inseguono anche nell'acqua e lui sta a fapparsi vicino al faro..bella!:asd:
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l'isola dei famosi dove torok mi fà nuotare per ore,mi ammalo,gli zombie mi inseguono anche nell'acqua e lui sta a fapparsi vicino al faro..bella!:asd:
pezzente
oggi guarda con cosa giravo :(
http://i48.tinypic.com/1432a7b.jpg
si ha un RPK montato dietro :O
ma PIIXHBCIBDCKJAKJHAJShkbsdhc...
reinstallo e torniamo ad ammazzare animali,bambini,vecchi,scope volanti,sacchetti di plastica mossi dal vento...
CHE AZIONI SIGNORI CHE AZIONI a NAMALSK
aggiungimi sulla friend list di dayz commander yuki, sono "torok" in teoria
Mamma mamma! Torok mi fa giocare sui server di negri e chittoni!
http://i.imgur.com/GWmdT.jpg
http://i.imgur.com/LI18P.jpg
http://i.imgur.com/IZJK5.jpg
dammi il cibooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooo :asd:
ma anche da bere gh
http://dayzdev.tumblr.com/post/34430...-it-is-it-isnt
HOLYSHIT (p.s.) neediamo sottosezione per Dayz :D
http://dayzmod.com/forum/index.php?/...unity-edition/
paaaaaaaaaaaaaaaaaaaaaaaaaaaaaatch!
CIAO CIAO ALT F4
il mio più grande nemico è il freddo e un proiettile di M107 in testa :asd:
non c'è amore
quanta cazzo di verità!
rocket 4 president of gaming
https://www.youtube.com/watch?featur...;v=ykUEI9uM6JA
ahahah oddio mi fa morire il paragrafo sulle wastelands ethics :asd: walltext per i survivor e anarchia per i bandit :asd:
http://imageshack.us/a/img715/7180/dayzpage3.jpg
Holy shit this is Motherfucking hARDCORE
http://www.pcgamer.com/2012/11/06/da...ame=0&ns_fee=0
DayZ Bounty wants to pay you real, actual money for killing zombies and fellow players
Quote:
Most of us have built up a reflex that makes us distrust anything that combines the phrases “make money” and “playing games.” Profit and play can’t coexist, and any program that says it can is a scam. A damn scam.DayZ Bounty is such a program, but its founders promise that it isn’t a scam. After launching a website earlier this week, I talked to the creators to get a sense of their intentions and learn more about how they plan to implement such an unusual idea.
Despite all appearances, DayZ Bounty’s creators say profit isn’t their purpose. “We’re not trying to make money. It’s hard to explain that,” says Jake Stewart, creative development lead on the project. Instead, Stewart and his colleagues James Ortiz and Andrew Defee see DayZ Bounty as a kind of club or community where members have a monetary stake in the game.
http://media.pcgamer.com/files/2012/...rs-610x260.jpgDayZ Bounty’s founders. From left: Jake Stewart, James Ortiz, and Andrew Defee.
“I consider it like playing skins in golf,” says Stewart. “Almost like a VFW [Veterans of Foreign Wars] or a Rotary club, where everyone has a say. Everyone has input. Everybody understands where everybody’s at and where all the money is going. We can vote on things. The community can take a vote on it and we go from there. That’s kind of what we’re getting at—having a huge involvement with everybody. If you pay your five dollars, you’re part of what we’re doing.”
The idea for the project emerged from a DayZ group that Ortiz and Stewart played in. “We started a kind of hero clan, ‘Super Hero Medic Squad.’ All we did was try and help people.” says Stewart. “One night, we got drunk and started messing around, and I was like, ‘Screw it. I’m bored. I’m tired of helping people. I’m going rogue.’ We all started killing each other.”
Then, they started placing bets.
“I’ll give you five dollars if you can take me out,” he continues. “And all of a sudden, I thought: this is a fun way to play. This’d be great if we had a whole community of people that were doing the same type of thing. James [Ortiz] and I had talked about maybe getting it together. I started messing around with the map editing and things like that, and he started working on the server end of things. I’d done map editing and other things in Oblivion and a lot of the older Elder Scrolls games.”
“We figured that if people had a value on their life… there’d be something to fear besides the zombies,” Ortiz says. DayZ Bounty was born.
http://media.pcgamer.com/files/2012/...ite-610x79.jpg
The next step was deciding on a financing plan. Funding for payout, Ortiz and Stewart decided, would come from members themselves. DayZ Bounty players will buy into “packages” of $5, $10, $15 or $20 to get a number of playable lives on DayZ Bounty servers, along with basic gear. Killing zombies, survivors, bandits, and the bandit with the most kills—called “the outlaw”—will earn you money. Each of these targets will have a different value. “We haven’t gone through alpha yet, and that’s when we’re going to start doing all the mock money before we set prices,” says Ortiz. “We’re basically trying to keep all the money in-game, where there’s no overflow of cash, but we’re not spending money to do it as well,” says Stewart, who resides in Virginia.
http://media.pcgamer.com/files/2012/...01-610x343.jpgDayZ Bounty’s creators are in the process of creating a modified version of Chernarus.
In order to verify kills, users will have to run an additional mod atop DayZ. “We have a program that registers all kinds of kills. Headshots, all that stuff,” says Ortiz, who lives in Tennessee. “It’s the same way all that is registered within the game already, but we have a program that records it all. The player ID, their name, who they killed, what they killed, when they killed it.” Players will receive payment through PayPal.
For the program’s test period, DayZ Bounty will begin testing these kill values with mock money:
- Zombies: $0.10 per 10 killed
- Survivors: $0.05
- Bandits: $0.25
- The Outlaw: $5.00, with value on their head increasing $0.25 per hour of in-game time
With money on the line, though, exploitation is a natural concern. DayZ’s fun continues to be undermined by hacking, so much so that the standalone version of the game is adopting a new client-server architecture to alleviate it. With money on the line, Stewart acknowledges that “there are going to be those people who exploit it,” but hopes that additional security measures—ones unspecified by DayZ Bounty during my interview to avoid tipping off hackers—will make exploitation more difficult. They’ve also added a spectating tool, and intend to “have somebody on 24/7 to be spectating the game, almost like a referee in a sense.” Before release, however, they’re inviting hackers to break it. “Right now, with alpha and beta, we want people to come in there and exploit the system. We want people to go in there and exploit the hell out of the system so we can tweak the rules enough to where it’s even. That’s what the next two months is all about,” says Ortiz.
More fundamentally, though, it’s unclear to me if Arma 2’s terms of service or other laws prohibit the act charging players for such a program, or even if DayZ Bounty constitutes gambling. Ortiz says they’re still waiting to receive Bohemia’s blessing. “We’ve thrown it out to them. We have not heard anything back. There are [existing DayZ] servers that do charge memberships and stuff like that to play there. In the long run, that’s kind of the same thing we’re doing. We’re just giving it more of a game-like feel. And you get a chance to get your membership fee back, so there is no financial gain that we’re trying to make here.”
DayZ Bounty will also be played on a reworked version of Chernarus, intended to rebalance the game for more competitive play. Andrew Defee, who’s helming marketing and web development on the project, says that the map changes are intended “push people a bit more towards PvP, instead of ‘zombie farming.’”
“Balance is really important to us,” says Defee. “While we’ve upped the amount of loot, we’ve dropped the spawn chances of various high-level weapons. I’ve played with our alpha players a good bit so far, and have yet to even see anyone with a sniper rifle, for example. We want players to be able to get at least partially geared more quickly, so they can do a bit more within the game, but we certainly aren’t trying to turn DayZ into Battlefield 3 or Call of Duty.”
http://media.pcgamer.com/files/2012/...11-610x343.jpgDayZ Bounty’s creators hope that adding military bases and other structures will de-centralize the best areas for loot in the game.
Ultimately, Ortiz, Stewart, and Defee all express an interest in keeping DayZ Bounty small enough to manage, and small enough where players feel invested in a shared competitive experience. “It comes down to community. We want them to speak up if things are going on in the game that they see. They can speak up and say, ‘Hey, I saw this guy teleporting around.’ ‘I saw this guy camping on a spawn point and killing people.’ We’re trying to be as open with them as they are with us. We want it to be one big happy family.”
non lavorerò mai più :asd:
maaa
quindi ci sarà un classico meccanismo per cui se uccidi dei sopravvissuti diventi bandito e/o fuorilegge (mi sfugge la differenza) e ti viene piazzata una taglia sulla testa?
se si, mi pare una buona cosa
e addirittura vogliono introdurre le taglie in denaro vero?
questa sincerament emi pare una cosa moooolto richiosa per loro: hanno idea di quanti furboni si accorderanno per truffarli? (c'era chi si accordava per perdere i bg per far fare algi altri le medagliette, figuriamoci per soldi veri...)
attento a non fare confusione, come ha scritto yuki quello che ho postato io (DayZ bounty) non centra con il gioco ufficiale, è una mod della mod DAWG :asd:
invece il meccanismo eroe --> survivor --> bandito esiste già attualmente in dayz, c'è sempre stato, anzi rocket vorrebbe arrivare a un 2 fazioni + banditi.
torok tu fai confusione tra uomini e donne... :asd:
una delle mie scenette preferite :asd:
manca pocooo! 1 mese alla release si vocifera!
3 nuovi screen di interni
Some new screenshots from the article:
http://i49.tinypic.com/m62oi.jpg
http://i49.tinypic.com/v3k509.jpg
http://i49.tinypic.com/2h55kpc.jpg
le texture sono indegne
meglio così, meno carico sull'hw
ma si potrà entrare in tuttitutti gli edifici?
anche l'hdr è indegno :asd:
non saprei proprio, diciamo che dayz mod puoi entrare nel 15% degli edifici :asd:
dagli screen che ho visto un buon 75% è stato raggiunto... cmq penso che l'idea sia tutti tutti
leggevo poi che gli screen non sono definitivi ma gli aggiungeranno dettagli del tipo vissuto, sporco, sanguinoso, etc etc, io voglio vedere degli zombie fighi dal canto mio... ho letto che avevano assunto dei concept artist con delle bozze stupende, vedremo, perchè i civili di arma 2 con la camicia a quadri e il basco mi fan spisciare xD
rolling patch
http://dayzmod.com/forum/index.php?/...olling-update/
Quote:
Build Notes:
* [NEW] class Mi17_TK_EP1 Now Unbanned. (Mi17_DZ)
* [NEW] An2_TK_EP1 Now Unbanned.(AN2_DZ)
* [NEW] AH6X Now Unbanned. (AH6X_DZ)
* [NEW] BAF_Offroad_D Now Unbanned.
* [NEW] BAF_Offroad_W Now Added.
* [NEW] Fully Removed Save button from action menu.
* [NEW] New combat mode icon (G17) thanks Alexander.
* [NEW] Gender section screen thanks F0rt.
* [NEW] You can no longer place tents in ponds.
* [NEW] Disabled greeting menu .
* [NEW] Disabled radio messages to be heard and shown in the left lower corner of the screen.
* [NEW] General speed up of the login process.
* [NEW] Street Lights now active in towns.(will be removed in hotfix)
* [NEW] (*.2 Hotfix)Added some Anti-cheat.
* [NEW] (*.3 Hotfix)Added local copy of cert if it cant get one online, version checks.
* [UPDATED] Combat Logging "Fired Near" checks are now limited to 8 metre radius.
* [UPDATED] Combat Logging "Projectile Near" Have now been removed while we look for a less intensive way to track projectiles.
* [UPDATED] Combat Logging is now removed on death.
* [UPDATED] Corrected legs and hands fractures they must be set with actual value.
* [UPDATED] (*.1 Hotfix)Updated hive .dlls to fix a reconnect issue with prepared statements.
* [UPDATED] (*.1 Hotfix)Increased m107 loot chance to 0.02.
* [UPDATED] (*.1 Hotfix)Lowered As50 loot chance to 0.01
* [Fixed] Adding checks for female skin humanity/login.
* [Fixed] Adding female skin to variables.
* [Fixed] Fixed Parachute so jumping out of choppers won?t kill you.
* [Fixed] Event Handle for wrecked choppers this should allow the smoke on wrecks to work all the time.
* [Fixed] Event Handle for Vehicles this fix's problems with local vehilce damage calls..
* [Fixed] Remove objects from DB by objectID and objectUID only. (Should fix Deployable problems)
* [Fixed] Debug menu options are no longer editable.
* [Fixed] Locked Singleplayer Menu
* [Fixed] (*.1 Hotfix) Players with high CharacterID weren't dying properly.
* [Fixed] (*.2 Hotfix) Fixed 2nd Parachute removal issue.
* [REMOVED] Damaged logging to .rpt removed all traces of dmg to a player.
* [REMOVED] An2_1_TK_CIV_EP1 Got removed during testing devs felt it lacked perpose in the game.
* [REMOVED] An2_2_TK_CIV_EP1 Got removed during testing devs felt it lacked perpose in the game.
* [REMOVED] MV22 Got removed during testing devs felt it lacked perpose in the game.
* [REMOVED] S1203_ambulance_EP1 Got replaced during testing to a hmmv class vehicle.
* [REMOVED] BAF_L85A2_RIS_CWS From Loot table.
* [REMOVED] UH60_wreck_EP1.
* [REMOVED] HMMWV_Ambulance_CZ_DES_EP1 Removed due to its heal abilty.
* [REMOVED] Dogs Removed while we rewrite the hud and correct a few other issues. (attak, Getin/out of vehicles)
* [REMOVED] UH60M_MEV_EP1 Removed due to its heal abilty.
script error #45 u were kicked from ze server!
Dev Report: November 2012
Zombiness.
pagina 97 disagio xD
http://dayzmod.com/forum/index.php?/...0#entry1043074
leggo bene?
slittato a gennaio 2013?
sarà facile pure a marzo...
wuooooot?