• If the player has recruited Guyven, he will receive experience points for discovering Ammon Jerro’s Haven.
• Calindra will now leave the Alliance Arms Inn in Port Llast if you return after you have recruited her to Crossroad Keep.
• Orlan will now leave West Harbor if you return after you have recruited him to Crossroad Keep.
• Bevil will now leave West Harbor if you return after you have recruited him to Crossroad Keep.
• Torio in Crossroad Keep will no longer talk about the Church and Tower before Act 3. • Fixed quest-breaker where player can not turn in ‘Lewy's hog’ quest if player committed a triple cross.
• Mind affecting spells should no longer freeze the Harvest Brawl.
• Archery Competition now more multiplayer friendly.
• Fixed issue where stripped items in the tutorial were not being returned in West Harbor.
• Script changes to the following to address the "Black Screen" issue where cutscenes would fail to fire (this is in addition to the code fix):
o Wheat Field battle in West Harbor
o Casavir's intro in Old Owl Well
o Construct intro when raiding Githyanki Hideout
o Shandra's scenes late in Act 1
o Bishop's scenes in Ember
• Fixed problem with Georg in West Harbor where he could occasionally get into a state where his dialog wouldn't start up.
• Fixed the lingering sound effects, fires, and bodies from the raid on West Harbor.
• Fixed issue where Bevil was in a "Stand your ground" state after recovering the shard in West Harbor.
• Galen will now talk to you in Fort Locke even if you haven't spoken with Marshal Cormick yet.
• Added a couple obsidian gems in Highcliff module so crafters can create +1 weapons.
• Fixed issue where Commander Tann would have nothing to say in some circumstances.
• Fixed quest break in the Highcliff graveyard if player pulled lever before speaking to Tann.
• Moved zombie spawns away from the portcullis near the Shadow Priest in the crypt near Fort Locke so they and companions don't aggro each other through the gate.
• Fixed issue where Tann was not being removed from the party in a multiplayer game
• Fixed zombies that were getting into a perpetually stuck state in Highcliff castle ruins. Occasionally, the zombies around the shadow priest would never attack or react.
• Made a script change to how Elanee is spawned during her intro to fix a bug where she would sometimes fail to appear.
• Fixed issue where players would occasionally get stuck on the boat ride to Neverwinter city.
• Fixed many creatures who were improperly marked as non-disarmable.
• Fixed Karina sticking around Old Owl Well when she should have returned to Neverwinter.
• Ironfist Clanhold journal update now occurs when picking up the Gauntlets of Ironfist.
• Fixed World Map Transitions in Highcliff and Casavir's intro that required the player to drive into them rather than being activated on clicking.
• Fixed issue where Slaan was not being removed from the party in a multiplayer game.
• Hlam in the Church of Tyr now heals the party properly when asked to.
• Ophala should no longer talk about Leldon if the PC hasn't run into any of the Bounty Hunters yet.
• Reduced framerate hit early in Githyanki Hideout due to number of spawns occurring.
• Fixing Shadow Priest heads in Act 1 to use the proper head model.
• Druid in wolf form in the Docks that opens up Elanee's Skymirror quest now properly shows up in Act 1 only.
• Fixed issue where Grobnar and Casavir were not showing up in the Sunken Flagon when they should have.
• Fixed incorrect journal entry appearing after defeating Ahja during the Sea Ghost quest.
• Companions will now participate in the Githyanki attack on the flagon.
• Fixed issue where some Githyanki would stick around after the Githyanki attack on the Flagon.
• Fixed exploit where player can skip Zeeaire's confrontation cut scene using the inter-dimensional sphere.
• Allowed player to take their shards back from Zeeaire's corpse. Player doesn't need to wait until they are automatically awarded back at the beginning of Act 2.
• Fixed a dialog loop involving Bishop and female players after rescuing Shandra from Zeeaire.
• Axle's house no longer accessible to City Watch players in acts 2 and 3.
• Fixed issue where Bevil could not be recruited in Act 2.
• Companions will no longer cast 'Keen Edge' and 'Weapon of Impact' on inappropriate weapons.
• Fixed issue where companions would say they couldn't disarm a trap when they meant they couldn't path to one.
• Fixed rare issue where spell breach was not removing more than one protection.
• Fixed a number of errors with NPC descriptions.
Act 2:
• Fixed an issue where if you choose to attack Pentin for not paying you for ore deposits, he wasn’t turning hostile.
• Dialogue with Qaggoth-yeg in Lord Tavorick’s basement should fire more reliably now.
• Gannish estate will show up on the Blacklake area map now when it’s supposed to.
• Added an alternate solution to the fourth riff in the Battle of the Bards, since one of the pitches was ambiguous.
• Fixed issue where loading a saved game during an encounter with an Animus elemental caused a different cutscene to fire.
• Sand will no longer be marked as unselectable if he wasn’t in the party and the player attempted to transition to Port Llast.
• Fixed an issue where the outdoor statue of purification in Arvahn wasn’t useable if the player killed everything in the area prior to using it.
• Player can no longer leave Jerro’s Haven after completing the three paths in the approach and telling the guardian about them. This fixes a potential progression break.
• Fixed a bug where Axle’s house would be unlocked in Act 2 even if the player was with the City Watch.
• If the player has recruited Guyven, he will receive experience points for discovering Ammon Jerro’s Haven.
• Calindra will now leave the Alliance Arms Inn in Port Llast if you return after you have recruited her to Crossroad Keep.
• Orlan will now leave West Harbor if you return after you have recruited him to Crossroad Keep.
• Bevil will now leave West Harbor if you return after you have recruited him to Crossroad Keep.
• Torio in Crossroad Keep will no longer talk about the Church and Tower before Act 3.
Act 3:
• Poisons will drop off of the Shadow Thieves in the Merchant Quarter.
• Mephasm will now take the intended item for the blind sacrifice.
• Minor improvements to some cutscenes in Act 3.
• Added a workaround for a bug reported on the forums where Nolaloth’s Valley was not being revealed on the World Map.
• If the player has recruited Guyven, he will receive experience points for discovering the Wendersnaven clearing.
• Fixed Ivarr’s Atonement and Path of the Holy quests so that they can be completed by talking to Ivarr after slaying Tholapsyx.
• Fixed a problem with Veedle telling you there is more to build when you have already built everything.
• Added a journal entry and XP awards for killing the three Shadow Reavers in the Merdelain Gauntlet.
• Fixed an issue with the Wendersnaven cutscene not triggering correctly if you use a companion to loot the Journal of the Relentless Poet.
• Fixed Light of Heaven’s Heal special ability so it will work properly.
• Construct will no longer be in two places at once in Crossroad Keep after the Siege.
• Fixed a conversation drop that happened at the beginning cutscene in the Merdelain Gauntlet if Elanee was not there.
• Added theme music to the ending denouement sequences.
• Mephasm will now give you an Infernal Bargaining epithet feat if you successfully bargain with him three times.
• The Trial of the Sun Soul will no longer remove the player’s inventory.
• Merdelain: Added Collision Sphere to more easily select portal object
• Merdelain: Fixed Evil Ending combat AI
• Merdelain: Removed latent spell sounds during game ending