sourcePlanetside 2 is very tough to get into, but it does reward you if you stick with it. How important is it for you to provide an easier entry into the game in the future?
It’s a very real issue for us. We’ve got a small team working on a tutorial for the game, because we didn’t launch with one and – if we’d had a couple of extra months before release – we’d have put a tutorial in there. It is a tough game to learn, and we’re proud of how deep it is, but I want every Battlefield or Call of Duty player to just get in there and know what to do straight away. Right now that isn’t possible. It’s likely we’ll have that in the game by February, and we’ll be working on attracting more new users after that. Our game is ten times more complicated than Battlefield 3, so our problem of introducing new people to game is significantly magnified.
It’s a little like coming into a game a chess without someone to teach you. You could even read a book about chess and not really understand it. And we’re exactly like that – Planetside 2 is a game as deep as chess, whereas I’d compare Battlefield 3 and Call of Duty to Checkers, on a complexity scale. That means we need to do a more efficient job of making the interface obvious, letting people understand the game intuitively, and the lack of a tutorial is a flaw in our design. If people don’t understand the game right out of the gates, then we’ve done something wrong. It’s a weakness and it’s something we’re trying to shore-up now.
2 mesi al massimo e aggiungono un tutorial