PTR Patch 4.1 - Build 13793
A new build is finally being deployed on PTRs!

As usual since Patch 4.1, I will first post a "raw" list of the changes and edit the redacted/pretty version a bit later


Achievements Changes
Originally Posted by MMO-Champion
Dungeons & Raids
Cataclysm Dungeon
  • Gurubashi Headhunter: Defeat Gub, Mortaxx, Kaulema, Kaolema, Mor ' Lek, the Florawing Hive Queen, a Lost Offspring of Ghaz ' Ranka, and the Gurubashi Master Chef in Zul ' Gurub on Heroic difficulty.
  • Ring Out!: Ring Out! out! | Defeat Daakara in Zul ' Aman on Heroic difficulty without any player leaving the rectangular turquoise stonework inscribed on the floor in the center of his area.
  • Here, Kitty Kitty...: 10 0 points | Defeat High Priestess Kilnara after having fed Successfully feed Temple Rats to 4 of Bethekk ' s Pride. Pride during the High Priestess Kilnara encounter. | Defeat High Priestess Kilnara


Exploration
Cataclysm


Eastern Kingdoms


Feats of Strength


General
  • Represent: Illustrious Guild Tabard | Renowned Guild Tabard
  • Cataclysmically Delicious: 20 10 points | Sample the following Cataclysm delicacies. | Baked Rockfish | Basilisk Liverdog | Beer-Basted Crocolisk | Blackbelly Sushi | Blackened Surprise | Broiled Mountain Trout | Buttery Wheat Roll | Chocolate Cookie | Crocolisk Au Gratin | Delicious Sagefish Tail | Fish Fry | Fortune Cookie | Gilnean White | Grilled Dragon | Grilled Shark | Hardtack | Hearty Seafood Soup | Highland Pomegranate | Highland Sheep Cheese | Lavascale Fillet | Lavascale Minestrone | Lightly Fried Lurker | Lurker Lunch | Massive Turkey Leg | Mushroom Sauce Mudfish | Oily Giblets | Pickled Guppy | Pine Nut Bread | Roasted Beef | Rock-Hard Biscuit | Salted Eye | Scalding Murglesnout | Scarlet Polypore | Seasoned Crab | Severed Sagefish Head | Simmered Squid | Skewered Eel | Sliced Raw Billfish | Smoked String Cheese | Sour Green Apple | Stewed Rabbit | Tasty Puffball | Tender Baked Turtle | Tropical Sunfruit | Unidentifiable Meat Dish | Vile Purple Fungus | Violet Morel | Whitecrest Gumbo 100 different kinds of food.
  • Drown Your Sorrows: Drink the following Cataclysm 50 different types of beverages. | Darkbrew Lager | Fresh Water | Fungus Squeezings | Greasy Whale Milk | Highland Spirits | Highland Spring Water | Murky Water | South Island Iced Tea | Sparkling Oasis Water | Starfire Espresso
  • You'll Feel Right as Rain: New


Guild (bottom tab)
General


Player vs. Player
Arathi Basin
  • We Had It All Along *cough*: Win Arathi Basin by 50 10 points or less. (1600 to 1590). | Win Victory in Arathi Basin by 50 points or less. with a score of 1600 to 1590


Battle for Gilneas
  • One Two Three You Don't Know About Me: Assault 2 3 bases in a single Battle for Gilneas.
  • Out of the Fog: Defend 2 3 bases in a single Battle for Gilneas.
  • Not Your Average PUG'er: Come to the defense of a base in the Battle for Gilneas 10 50 times by recapping the flag. | Defend 10 50 bases
  • Jugger Not: Win the Battle for Gilneas by 100 10 points or less. (2000 to 1990). | Win the Battle for Gilneas by 100 points or less. Victory in Arathi Basin with a score of 2000 to 1990
  • Battle for Gilneas All-Star: Assault and Defend a base 2 bases in a single Battle for Gilneas. | Assault a base 2 bases | Defend a base 2 bases


Rated Battleground
  • Veteran of the Horde: Veteran In Service of the Horde | Title Reward: Veteran of the Horde
  • Warbringer of the Horde: Warbringer Veteran of the Horde | Win 300 500 rated battlegrounds. | Win 300 500 rated battlegrounds | Title Reward: Warbringer Veteran of the Horde
  • Veteran of the Alliance: Veteran In Service of the Alliance | Title Reward: Veteran of the Alliance
  • Warbound Veteran of the Alliance: Warbound Veteran of the Alliance | Win 300 500 rated battlegrounds. | Win 300 500 rated battlegrounds | Title Reward: Warbound Veteran of the Alliance


Twin Peaks
  • Twin Peaks Perfection: Win Twin Peaks with a score of 3 to 0 without dying while also getting at least 1 killing blow.


Professions
Fishing
  • The Limnologist: Catch 43 45 different freshwater fish. | Bloated Smallfish | Bloated Trout


Statistics
Character
  • Beverages consumed: Fresh Water | Fungus Squeezings | Greasy Whale Milk | Highland Spirits | Highland Spring Water | Murky Water | South Island Iced Tea | Sparkling Oasis Water | Starfire Espresso | Darkbrew Lager
  • Food eaten: Basilisk Liverdog | Beer-Basted Crocolisk | Blackbelly Sushi | Blackened Surprise | Broiled Mountain Trout | Buttery Wheat Roll | Chocolate Cookie | Crocolisk Au Gratin | Delicious Sagefish Tail | Fish Fry | Fortune Cookie | Gilnean White | Grilled Dragon | Grilled Shark | Hardtack | Hearty Seafood Soup | Highland Pomegranate | Highland Sheep Cheese | Lavascale Fillet | Lavascale Minestrone | Lightly Fried Lurker | Lurker Lunch | Massive Turkey Leg | Mushroom Sauce Mudfish | Oily Giblets | Pickled Guppy | Pine Nut Bread | Roasted Beef | Rock-Hard Biscuit | Salted Eye | Scalding Murglesnout | Scarlet Polypore | Seasoned Crab | Severed Sagefish Head | Simmered Squid | Skewered Eel | Sliced Raw Billfish | Smoked String Cheese | Sour Green Apple | Stewed Rabbit | Tasty Puffball | Tender Baked Turtle | Tropical Sunfruit | Unidentifiable Meat Dish | Vile Purple Fungus | Violet Morel | Whitecrest Gumbo | Baked Rockfish


Dungeons & Raids


World Events
Midsummer







Spell Changes
Originally Posted by MMO-Champion
Class Skills
Companions


Mounts


Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood
  • Blood Strike: Instantly strike the enemy, causing 80% weapon damage plus 850. 680. Damage is increased by 12.5% for each of your diseases on the target.
  • Blood Strike Off-Hand: Instantly strike the enemy, causing 80% offhand weapon damage plus a bonus. Damage is increased by 12.5% for each of your diseases on the target.


Frost
  • Obliterate: A brutal instant attack that deals 160% weapon damage plus 650. 1040 Total damage is increased by 12.5% for each of your diseases on the target.


Unholy
  • Scourge Strike: An unholy strike that deals 100% of weapon damage as Physical damage plus 624. 624 In addition, for each of your diseases on your target, you deal an additional 18% of the Physical damage done as Shadow damage.
  • Desecration: Your Plague, Scourge, and Necrotic Strikes defile the ground within 7 yards of your target. Enemies in the area are slowed by 25% while standing on the unholy ground. Does not trigger against targets that are immune to movement-slowing effects. Lasts 20 sec.
  • Desecration: Your Plague, Scourge, and Necrotic Strikes defile the ground within 7 yards of your target. Enemies in the area are slowed by 50% while standing on the unholy ground. Does not trigger against targets that are immune to movement-slowing effects. Lasts 20 sec.


Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Feral
  • Ferocious Bite: 3 points: [308 + 32.7% of AP]-[543 + 32.7% 23.27% of AP] damage
  • Savage Defense: Each time you deal a non-periodic critical strike while in Bear Form, you have a 50% chance to gain Savage Defense, reducing the damage taken from the next physical attack that strikes you by 35% of your attack power.
  • Stampede: Increases the damage done by your melee haste next 3 attacks by 15% in Bear Form after you use Feral Charge (Bear) for 8 sec, (Bear), and your next Ravage will temporarily not require stealth or have a positioning requirement for 10 15 sec after you use Feral Charge (Cat), and cost 50% less energy. (Cat).
  • Stampede: Increases the damage done by your melee haste next 3 attacks by 30% in Bear Form after you use Feral Charge (Bear) for 8 sec, (Bear), and your next Ravage will temporarily not require stealth or have a positioning requirement for 10 30 sec after you use Feral Charge (Cat), and cost 100% less energy. (Cat).
  • Stampede: Increases your melee haste the damage done by 15% your next 3 attacks by 81170% in Bear Form after you use Feral Charge (Bear) for 8 sec, (Bear), and your next Ravage will temporarily not require stealth or have a positioning requirement for 10 50 sec after you use Feral Charge (Cat), and cost 50% less energy. (Cat).
  • Stampede: Increases your melee haste the damage done by 30% your next 3 attacks by 81170% in Bear Form after you use Feral Charge (Bear) for 8 sec, (Bear), and your next Ravage will temporarily not require stealth or have a positioning requirement for 10 100 sec after you use Feral Charge (Cat), and cost 100% less energy. (Cat).


Feral Combat
  • Fury Swipes: When you auto-attack while in Cat form or Bear form, you have a 5% chance to cause a Fury Swipe dealing 310% 0% weapon damage. This effect cannot occur more than once every 3 sec.
  • Fury Swipes: When you auto-attack while in Cat form or Bear form, you have a 10% chance to cause a Fury Swipe dealing 310% 0% weapon damage. This effect cannot occur more than once every 3 sec.
  • Fury Swipes: When you auto-attack while in Cat form or Bear form, you have a 15% chance to cause a Fury Swipe dealing 310% 0% weapon damage. This effect cannot occur more than once every 3 sec.
  • Stampede: Increases your melee haste by 15% after you use Feral Charge (Bear) for 8 sec, and your next Ravage will temporarily not require stealth or have a positioning requirement for 10 sec after you use Feral Charge (Cat), and cost 50% less energy.
  • Stampede: Increases your melee haste by 30% after you use Feral Charge (Bear) for 8 sec, and your next Ravage will temporarily not require stealth or have a positioning requirement for 10 sec after you use Feral Charge (Cat), and cost 100% less energy.


Restoration
  • Nature's Swiftness: When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell. If that spell is a healing spell, the amount healed will be increased by 50%.


Balance
  • Cyclone: Tosses the enemy target into the air, preventing all action but making them invulnerable for up to 6 5 sec. Only one target can be affected by your Cyclone at a time.
  • Moonkin Aura: Shapeshift into Moonkin Form, increasing Arcane and Nature spell damage by 10%, reducing all damage taken by 15%, and increases Increases spell haste of all party and raid members by 5%. The Moonkin can not cast healing or resurrection spells while shapeshifted. The act of shapeshifting frees the caster of movement impairing effects.
  • Starfall: You summon a flurry of stars from the sky on all targets within 40 30 yards of the caster that you're in combat with, caster, each dealing 368 to 428 Arcane damage. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
  • Moonkin Form: Shapeshift into Moonkin Form, increasing Form. While in this form your Arcane and Nature spell damage is increased by 10%, reducing reduces all damage taken by 15%, and increases spell haste of all party and raid members by 5%. The Moonkin can not cast healing or resurrection spells while shapeshifted.
  • Solar Beam: You summon a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies under the beam within 5 yards while it is active. Solar Beam lasts for 10 1 sec.
  • Starfall: You summon a flurry of stars from the sky on all targets within 40 yards of the caster that you're in combat with, caster, each dealing 368 to 428 Arcane damage. Maximum 20 stars. Lasts 10 sec.
  • Starlight Wrath: Reduces the cast time of your Wrath and Starfire spells by 0.15 0.1 sec.
  • Starlight Wrath: Reduces the cast time of your Wrath and Starfire spells by 0.25 0.2 sec.


Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Aspect of the Fox: The hunter takes on the aspects of a fox, allowing < him/her > you to shoot Steady Shot and Cobra Shot while moving and causing < him/her > you to gain 2 Focus whenever you receive a melee attack.


Survival
  • Freezing Trap: Place a frost trap that freezes the first enemy that approaches, preventing all action for up to 1 min. Any damage caused will break the ice. Only one target can be Freezing Trapped at a time. Trap will exist for 1 min.
  • Freezing Trap: Launch a frost trap to the target location that freezes the first enemy that approaches, preventing all action for up to 1 min. Any damage caused will break the ice. Only one target can be Freezing Trapped at a time. Trap will exist for 1 min.
  • Lock and Load: You have a chance when you trap a target with Freezing Trap or Ice Trap to cause your next 2 Arcane Shot or Explosive Shot abilities to cost no focus and trigger no cooldown. Effect lasts for 12 sec.
  • Lock and Load: You have a 50% chance when you trap a target with Freezing Trap or Ice Trap to cause your next 2 Arcane Shot or Explosive Shot abilities to cost no focus and trigger no cooldown. Effect lasts for 12 sec.
  • Lock and Load: You have a 100% chance when you trap a target with Freezing Trap or Ice Trap to cause your next 2 Arcane Shot or Explosive Shot abilities to cost no focus and trigger no cooldown. Effect lasts for 12 sec.
  • Noxious Stings: Increases your ranged damage done on targets afflicted by your Serpent Sting by 5%.
  • Noxious Stings: Increases your ranged damage done on targets afflicted by your Serpent Sting by 10%.


Marksmanship
  • Multi-Shot: Fires several missiles, hitting your current target and all enemies within 8 yards of that target for 138% 118% of weapon damage.
  • Resistance is Futile!: When your marked target attempts to run, flee or move, you have a chance to cause your next Kill Command on the marked target within 8 sec to refund the focus cost.


Pet - Bear
  • Rest: You command your Bear to take a rest. rest, increasing its happiness by a small amount over time.


Pet - Generic Hunter
  • Bloodthirsty: Your pet's attacks have a 10% 20% chance to increase to heal 5% of its total health over 5 sec. health.
  • Bloodthirsty: Your pet's attacks have a 20% chance to increase to heal 5% of its total health over 5 sec. health.


Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Fire
  • Flame Orb: Launches a Flame Orb forward from the Mage's position, dealing 228 to 293 Fire damage every second to the closest enemy target for 15 secs.


Frost
  • Frostbolt: Launches a bolt of frost at the enemy, causing 723 657 to 922 838 Frost damage and slowing movement speed by 40% for 9 sec.
  • Fingers of Frost: Gives your Chill effects a 7% chance to grant you the Fingers of Frost effect, which causes your next Ice Lance or Deep Freeze spell to act as if your target were frozen and increases Ice Lance damage by 25%. 15%. Fingers of Frost can accumulate up to 2 charges and lasts 15 sec.
  • Fingers of Frost: Gives your Chill effects a 14% chance to grant you the Fingers of Frost effect, which causes your next Ice Lance or Deep Freeze spell to act as if your target were frozen and increases Ice Lance damage by 25%. 15%. Fingers of Frost can accumulate up to 2 charges and lasts 15 sec.
  • Fingers of Frost: Gives your Chill effects a 20% chance to grant you the Fingers of Frost effect, which causes your next Ice Lance or Deep Freeze spell to act as if your target were frozen and increases Ice Lance damage by 25%. 15%. Fingers of Frost can accumulate up to 2 charges and lasts 15 sec.
  • Ice Barrier: Instantly shields you, absorbing [[8069 + 87% 80.7% of SPFR]] damage. Lasts 1 min. While the shield holds, spellcasting will not be delayed by damage.


Arcane
  • Arcane Blast: 2.2 2.5 sec cast | Blasts the target with energy, dealing 1710 1933 to 1988 2247 Arcane damage. Each time you cast Arcane Blast, the damage of Arcane Blast and Arcane Explosion is increased by 10%, Arcane Blast casting time is reduced by 0.1 sec and Arcane Blast mana cost is increased by 150%. Effect stacks up to 4 times and lasts 6 sec or until any Arcane damage spell except Arcane Blast or Arcane Explosion is cast.


Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Protection
  • Divine Shield: Protects you the paladin from all damage and spells for 8 sec, but reduces all damage you deal by 50%. Cannot be used on a target with Forbearance. Causes Forbearance for 1 min.
  • Sacred Duty: Your Judgement and Avenger Shield Judgements have a 25% chance of making your next Shield of the Righteous a critical strike. Lasts 10 15 sec.
  • Sacred Duty: Your Judgement and Avenger's Shield Judgements have a 50% chance of making your next Shield of the Righteous a critical strike. Lasts 10 15 sec.


Retribution
  • Seals of Command: Your Seal of Righteousness, Seal of Truth, Truth and Seal of Justice now also deal 7% weapon damage when triggered. each time you swing. In addition, your Seal of Righteousness now hits up to 2 additional targets.


Holy
  • Illuminated Healing: Your direct healing spells also place an absorb shield on your target for 12% 10% of the amount healed lasting 15 sec. Each point of Mastery increases the absorb amount by an additional 1.5%. 1.25%.
  • Seal of Insight: Fills the Paladin with divine power for 30 min, giving each single-target melee attack a chance to heal the Paladin for [15% of AP + 15% of SPH] and restore 4% of the Paladin's paladin's base mana. Only one Seal can be active on the Paladin at any one time.


Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Prayer of Mending: Places a spell on the target that heals them the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to $n1 times and lasts $d1 30 sec after each jump. This spell can only be placed on one target at a time.


Discipline
  • Archangel: Consumes your Evangelism effects, causing an effect depending on what type of Evangelism effect is consumed:
  • Rapture: When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 5% 4% of your total mana. This effect can only occur once every 12 sec.
  • Rapture: When your Power Word: Shield is completely absorbed or dispelled you are instantly energized with 7% 6% of your total mana. This effect can only occur once every 12 sec.


Shadow
  • Shadow Orb Power: Passive
  • Mind Spike: Blasts the target for 1082 to 1144 Shadowfrost damage, but extinguishes your Shadow shadow damage-over-time effects from the target in the process.
  • Shadow Orbs: Passive
  • Twisted Faith: Increases your Shadow shadow spell damage by 1%, and grants you spell hit rating equal to 50% of any Spirit gained from items or effects.
  • Twisted Faith: Increases your Shadow shadow spell damage by 2%, and grants you spell hit rating equal to 100% of any Spirit gained from items or effects.


Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat
  • Blade Flurry: While active, the rogue's attacks strike an additional nearby opponent, but energy regeneration is reduced by 30%. Lasts until canceled. cancelled.


Assassination
  • Deadly Momentum: After killing an opponent that yields experience or honor, you have a 50% chance to increase the critical strike chance of your next ability attack within 15 sec by 40%, and to refresh your Slice and Dice and Recuperate abilities to their original duration.
  • Deadly Momentum: After killing an opponent that yields experience or honor, the critical strike chance of your next ability attack within 15 sec is increased by 40% and your Slice and Dice and Recuperate abilities are refreshed to their original duration.


Subtlety
  • Stealth: Conceals you in the shadows, allowing you to stalk enemies without being seen. Lasts until canceled. cancelled.
  • Cheat Death: You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by 90% for 3 sec. This effect cannot occur more than once per 90 seconds. minute.
  • Cheat Death: You have a 66% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by 80% 90% for 3 sec. This effect cannot occur more than once per 90 seconds. minute.
  • Cheat Death: You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by 80% 90% for 3 sec. This effect cannot occur more than once per 90 seconds. minute.


Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental Combat
  • Fire Nova: 100 40 yd range
  • Magma Totem: Summons a Magma Totem with 5 health at the feet of the caster for 1 min 0 sec that causes 268 Fire damage to creatures within 8 yards every 2 seconds.


Enhancement
  • Dual Wield: Allows one-hand and off-hand weapons to be equipped in your off-hand, allows you to parry frontal melee attacks, and increases your chance to hit with melee attacks by an additional 6%.
  • Seasoned Winds: When you successfully interrupt prevent an enemy spellcast with Wind Shear, Shear or Grounding Totem, you gain [(floor(if (PL < =70) then PL else if (PL < =80) then PL+(PL-70)*5 else PL+(PL-70)*5+(PL-80)*7/2))] resistance to that spell's magical school for 10 sec.
  • Seasoned Winds: When you successfully interrupt prevent an enemy spellcast with Wind Shear, Shear or Grounding Totem, you gain [if (PL < =70) then PL else if (PL < =80) then PL+(PL-70)*5 else PL+(PL-70)*5+(PL-80)*7] resistance to that spell's magical school for 10 sec.


Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Shadow Embrace: Your Shadow Bolt and Haunt spells apply the Shadow Embrace effect, increasing all Shadow shadow periodic damage dealt to the target by you by 3%. Lasts for 12 sec. Stacks up to 3 times.
  • Shadow Embrace: Your Shadow Bolt and Haunt spells apply the Shadow Embrace effect, increasing all Shadow shadow periodic damage dealt to the target by you by 4%. Lasts for 12 sec. Stacks up to 3 times.
  • Shadow Embrace: Your Shadow Bolt and Haunt spells apply the Shadow Embrace effect, increasing all Shadow shadow periodic damage dealt to the target by you by 5%. Lasts for 12 sec. Stacks up to 3 times.
  • Soul Swap Exhale: You instantly deal 167 damage, and remove your Shadow shadow damage-over-time effects from the target. For 20 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the Shadow shadow damage-over-time effects and suffer 167 damage.
  • Shadow Embrace: Your Shadow Bolt and Haunt spells apply the Shadow Embrace effect, increasing all Shadow shadow periodic damage dealt to the target by you by 3%. Lasts for 12 sec. Stacks up to 3 times.
  • Shadow Embrace: Your Shadow Bolt and Haunt spells apply the Shadow Embrace effect, increasing all Shadow shadow periodic damage dealt to the target by you by 4%. Lasts for 12 sec. Stacks up to 3 times.
  • Shadow Embrace: Your Shadow Bolt and Haunt spells apply the Shadow Embrace effect, increasing all Shadow shadow periodic damage dealt to the target by you by 5%. Stacks up to 3 times.
  • Soul Swap: You instantly deal 167 damage, and remove your Shadow shadow damage-over-time effects from the target. For 20 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the Shadow shadow damage-over-time effects and suffer 167 damage.


Demonology
  • Hand of Gul'dan: Summons a falling meteor down upon the enemy target, dealing 1405 to 1660 Shadowflame Shadow damage and erupts an aura of magic within 4 yards, causing all targets within it to have a 10% increased chance to be critically hit by any Warlock demons. The aura lasts for 15 sec.
  • Improved Health Funnel: Increases the amount of Health transferred by your Health Funnel spell by 10% and reduces the health cost by 10%. In addition, your summoned demon Demon takes 15% less damage while under the effect of your Health Funnel.
  • Improved Health Funnel: Increases the amount of Health transferred by your Health Funnel spell by 20% and reduces the health cost by 20%. In addition, your summoned demon Demon takes 30% less damage while under the effect of your Health Funnel.


Pet - Imp
  • Firebolt: Deals [124 + 32.85% of SP]*1] SP] Fire damage to a target.


Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Protection
  • Revenge: Instantly counterattack an enemy for 1618 to 1977 damage. Revenge is only usable after a successful block, dodge, the warrior blocks, dodges or parry. parries an attack.
  • Shield Wall: 5 min 12 sec cooldown
  • Silenced - Gag Order: Gives your Heroic Throw and Pummel a chance to silence the target for 3 sec.
  • Gag Order: Gives your Pummel and Lowers the cooldown of Heroic Throw by 15 sec and gives it a 50% chance to silence the target for 3 sec. Also lowers the cooldown on Heroic Throw by 15 sec.
  • Gag Order: Gives your Pummel and Lowers the cooldown of Heroic Throw by 30 sec and gives it a 100% chance to silence the target for 3 sec. Also lowers the cooldown on Heroic Throw by 30 sec.
  • Shield Specialization: You generate 10 extra rage when you block an attack. You generate 40 extra rage when you Spell Reflect a magic attack.
  • Shield Specialization: You generate 15 extra rage when you block an attack. You generate 60 extra rage when you Spell Reflect a magic attack.


Fury
  • Battle Shout: Increases The warrior shouts, increasing Strength and Agility of all raid and party members within 30 yards by 549, 549 and generates gaining 20 Rage. rage. Lasts 2 min.
  • Commanding Shout: Generates 20 Rage and increases the Increases Stamina of all party and raid members within 30 yards by 584. 584 and gaining 20 rage. Lasts 2 min.
  • Enraged Regeneration: You regenerate 30% of your total health over 10 sec. Can only be used while Enraged, and new Enrage effects may not be gained while active. Enraged.
  • Intimidating Shout: Causes The warrior shouts, causing the targeted enemy to cower in fear, fear and up to 5 additional enemies within 8 yards to flee. Lasts 8 sec.
  • Recklessness: 5 min 12 sec cooldown | Grants your Your special attacks have an additional 50% chance to critically hit, hit but increases all damage taken is increased by 20%. Lasts 12 sec.
  • Slam: Slams the opponent, causing 145% 174% weapon damage plus 624. 748.
  • Whirlwind: In a whirlwind of steel you attack all enemies within 8 yards, causing 65% weapon damage from both melee weapons to each enemy. If Whirlwind deals damage to 4 or more targets with the main-hand weapon, targets, its cooldown will be reduced by 6 sec.
  • Meat Cleaver: Dealing damage with Cleave or Whirlwind increases the damage of Cleave and Whirlwind by 5% for 10 sec. This effect stacks up to 3 times. times and lasts for 10 sec.
  • Meat Cleaver: Dealing damage with Cleave or Whirlwind increases the damage of Cleave and Whirlwind by 10% for 10 sec. This effect stacks up to 3 times. times and lasts for 10 sec.
  • Raging Blow: A mighty blow that deals 100% 120% weapon damage from both melee weapons. Can only be used while Enraged.


Arms
  • Colossus Smash: Smashes a target for 150% weapon damage plus 120 and weakens their defenses, allowing your attacks to entirely bypass 100% 70% of their armor for 6 sec. Bypasses less armor on players.
  • Mortal Strike: A vicious strike that deals 150% 175% weapon damage plus 423 and wounds the target, reducing the effectiveness of any healing received by 10% for 10 sec.
  • Overpower: Instantly overpower the enemy, causing 125% 145% weapon damage. Only useable after the target dodges. The Overpower cannot be blocked, dodged or parried.
  • Retaliation: 5 min 12 sec cooldown
  • Improved Slam: Decreases the swing time of Slam by 1 sec and increases its damage by 20%. 40%.
  • Improved Slam: Decreases the swing time of Slam by 0.5 sec and increases its damage by 10%. 20%.


Professions
Inscription


Cooking
  • Candied Sweet Potato: Restores 4% of your health and mana every sec for 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain [floor(if (pl > 15) then pl-15 else 0*0.8)+4] 0*0.554)+4] haste rating and Stamina for 1 hour.
  • Candied Sweet Potato: Restores 4% of your health and mana every sec for 30 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become well fed and gain [floor(if (pl > 15) then pl-15 else 0*0.8)+4] 0*0.554)+4] haste rating and Stamina for 1 hour.
  • Darkbrew Lager: Reagents: Skin of Dwarven Stout Noble Hops , (2), Jug of Bourbon Dry Yeast


Jewelcrafting


Mining


Alchemy


Archaeology
  • Engraved Scimitar Hilt: This scimitar appears more ornamental than functional. Its blade ends after only a few inches, but it does not appear to have seen much use in combat. Carved in loops of script around the pommel and down the hilt can be read the words wrods 'May Emperor Ninjter lead us to victory! Kadesh! Osadi! Satekh!'
  • Plated Elekk Goad: Elekk are mammoth-like elephant-like creatures native to Draenor, particularly the Nagrand area. The draenei domesticated elekk for use as mounts. This goad is a long pointed stick used for motivating surly elekk that haven't completed their training.


Engineering
  • Flying Machine: Flying Machine Control
  • Frost Grenade: Engineering: Frost Grenade Grenades
  • Gnomish Goggles: Reagents: Fire Goggles , Mithril Tube , Gold Power Core (2), Flask of Mojo (2), Heavy Leather (2)
  • Gnomish Gravity Well: Requires Gnomish Engineer Engineering
  • Gnomish Shrink Ray: Reagents: Mithril Tube , Unstable Trigger , Mithril Bar (4), Flask of Mojo (4), Jade (2)
  • Synapse Springs: Permanently attaches synapse springs to a pair of gloves, allowing a skilled engineer to increase their highest primary statistic by 480 0 for 10 sec. until cancelled. The gloves can only be activated every minute.
  • Turbo-Charged Flying Machine: Turbo-Charged Flying Machine Control


Enchanting
  • Brilliant Mana Oil: While applied to target weapon it increases Intellect restores 12 mana to the caster every 5 seconds and Spirit increases spell power by 12. 13. Lasts for 1 hour. Cannot be applied to items higher than level 165.
  • Enchant Boots - Greater Vitality: Permanently enchant boots to increase Stamina restore 7 mana and Spirit by 14. health every 5 seconds. Requires a level 60 or higher item.
  • Enchant Boots - Vitality: Permanently enchant boots to increase Spirit restore 5 health and Stamina by 10. mana every 5 seconds. Requires a level 35 or higher item.
  • Enchant Bracer - Mana Regeneration: Permanently enchant bracers to increase Spirit by 9. restore 5 mana every 5 seconds.
  • Enchant Bracer - Restore Mana Prime: Permanently enchant bracers to increase Spirit by 12. restore 8 mana every 5 seconds. Requires a level 35 or higher item.
  • Enchant Chest - Greater Mana Restoration: Permanently enchant chest armor to increase Spirit by 20. grant +20 Spirit. Requires a level 60 or higher item.
  • Enchant Chest - Restore Mana Prime: Permanently enchant a piece of chest armor to increase Spirit by 14. grant 7 Mana every 5 seconds. Requires a level 35 or higher item.
  • Enchant Shield - Mastery: Enchanting: Enchant Shield - Mastery Blocking | Permanently enchant a shield to increase mastery block rating by 50. 40. Requires a level 300 or higher item.
  • Enchant Shield - Vitality: Permanently enchant a shield to increase Stamina regenerate 4 mana and Spirit by 10. health every 5 sec.
  • Enchant Weapon - Heartsong: Permanently enchant a weapon to sometimes increase Spirit by 200 for 15 sec when healing or dealing damage with casting spells. Requires a level 300 or higher item.
  • Enchanted Thorium Bar: Enchanting: Enchanted Thorium Bar
  • Lesser Mana Oil: While applied to target weapon it increases Spirit by 15. restores 8 mana to the caster every 5 seconds. Lasts for 1 hour. Cannot be applied to items higher than level 165.
  • Minor Mana Oil: While applied to target weapon it increases Spirit by 7. restores 4 mana to the caster every 5 seconds. Lasts for 1 hour. Cannot be applied to items higher than level 165.
  • Runed Arcanite Rod: Uncommon Common
  • Runed Fel Iron Rod: Uncommon Common
  • Runed Golden Rod: Uncommon Common
  • Runed Silver Rod: Uncommon Common
  • Runed Truesilver Rod: Uncommon Common
  • Superior Mana Oil: While applied to target weapon it increases Spirit by 25. restores 14 mana to the caster every 5 seconds. Lasts for 1 hour. Cannot be applied to items higher than level 165.


Leatherworking
  • Barbaric Belt: Reagents: Heavy Leather (6), Cured Heavy Hide (2), Coarse Gorilla Hair (2), Great Rage Potion , Silken Thread , Iron Buckle
  • Big Voodoo Cloak: Reagents: Thick Leather (14), Flask of Big Mojo (4), Heavy Silken Thread (2)
  • Big Voodoo Mask: Reagents: Thick Leather (8), Flask of Mojo (6), Heavy Silken Thread
  • Big Voodoo Pants: Reagents: Thick Leather (14), (10), Flask of Big Mojo (6), Heavy Silken Thread (2)
  • Big Voodoo Robe: Reagents: Thick Leather (10), Flask of Mojo (4), Heavy Silken Thread


Tailoring
  • Admiral's Hat: Reagents: Bolt of Mageweave (5), (3), Long Elegant Feather (6), Heavy Silken Thread (2)
  • Deathsilk Robe: Tailoring: Deathsilk Robe Robes


Item Set
  • Mana Surge: After casting your Healing Wave or Lesser Healing Surge Wave spell, gives you a 25% chance to gain Mana equal to 35% of the base cost of the spell.


Glyph
  • Glyph of Shield Wall: Shield Wall now reduces damage taken by an additional -20%, 60%, but its cooldown is increased by 2 min.
  • Glyph of Soul Swap: Your Soul Swap leaves your damage-over-time spells behind on the target you Soul Swapped from, but gives Soul Swap a 15 10 sec cooldown.
  • Glyph of Sunder Armor: When you apply or refresh Your Sunder Armor, Armor ability affects a second nearby target also receives the Sunder Armor effect. target.








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