Results 1 to 7 of 7

Thread: Skill Combo

  1. #1
    Spirito Libero Propheta's Avatar
    Join Date
    Jul 2004
    Age
    45
    Posts
    4,591

    Default Skill Combo

    Skill combinations, also called field combos or cross-profession combos, happen when two skills interact with each other, creating an additional effect. This requires two particular types of skills called initiators and finishers.
    The initiator is a skill that creates an area effect. These skills usually have a recognizable element or characteristic which determines the effect they cause on a finisher; for example, a Flamewall will allow some eligible finishers to inflict burning.
    The finisher is a skill which causes movement through or within the initiator's field (a projectile or the player). An eligible initiator augments the finisher by adding damage or creating other effects. For example, using Cyclone Axe near a Flamewall throws fire projectiles in different directions.
    All initiators and finishers have effect types (called field effects and trigger effects, respectively) which determine what combinations are eligible. Finishers can only interact with one initiator at a time.
    Combos

    Initiator Finisher Description
    Field effect Example Trigger effect Example
    Chaos Chaos Storm Projectile Rapid Fire Applies the confusion condition to every foe hit.
    Dark Well of Darkness AoE Churning Earth Attacks cause increased AoE damage.
    Fire Lava Font Leap Savage Leap Adds fire damage to attack.
    Ice Frozen Ground Launch Updraft Buffs nearby allies with Frosty Armor.
    Light Super Elixir Launch Big Ole Bomb Adds Blindness to attack.
    Light Symbol of Swiftness Projectiles Illusionary Duelist Removes conditions from allies near the target.
    Poison Poison Cloud Projectiles Projectile attacks Attacks cause Poison on foes.
    Smoke Smoke Screen Launch Stomp Cloak nearby allies.
    Water Healing Spring Bullet Unload Creates healing AoE around the foe to heal allies.
    Dark (unverified) Reaper's Mark Attack Melee and projectile attacks Attacks cause various conditions.
    Fire (unverified) Set Ablaze Arrow Projectile arrows Adds fire damage to arrows.
    Fire (unverified) Flamewall Projectile Ricochet Has a chance to burn each target with fire.
    Fire (unverified) Flamewall Spin Whirling Axe Send fire flying in all directions.
    Light (unverified) Symbol of Faith Leap Leaping Death Blossom Removes conditions from allies near target.
    Lightning (unverified) Static Field Bullet Overcharged Shot Adds electric damage to bullets.
    Notes


    • Whenever a combo is created, a notification will show on the player's screen, acknowledging it and indicating which skills were used to create the combo.
    non controllo l'ortografia... non rompete

  2. #2
    Spirito Libero Propheta's Avatar
    Join Date
    Jul 2004
    Age
    45
    Posts
    4,591

    Default Re: Skill Combo

    Izzy Cartwright December 14th 2011: "We currently have 6 race skills these are often a mixture of elites, utility skills, and heal skills."



    Healing:

    Utility:
    Arcane Blast A simple ranged attack. [?s]
    Radiation Field Creates a deadly field. [?s]

    Elite:
    Golem Battlesuit Summon a magical battlesuit that you can climb into and use to devastate foes. [?s]

    Teasers, hints & rumors:
    Arcane Blast may be analogous to the elementalist utility Energy Blast.
    Eric Flannum: "Asura racial skills allow asura players to summon and control both golems and battlesuits."



    Healing:

    Utility:
    Battle Roar A mighty roar that buffs allies. [?s]
    Hidden Pistol Shoot your foe. [?s]
    Shrapnel Mines Scatter up to 3 mines that cripple & bleed enemies. [30s]

    Elite:
    Warband Support Temporarily summons allies from your warband to fight alongside you. [?s]

    Teasers, hints & rumors:
    Battle roars may be a class of skill, rather than the name of a specific skill.
    There is an elite skill that calls in an artillery barrage.
    Warband members available as sparring partner at character creation (Clawspur, Dinky, Euryale, Maverick & Reeva) can be summoned for brief periods, according to TenTonHammer.



    Healing:
    Prayer to Dwayna Heals you. [?s]

    Utility:
    Prayer to Kormir Removes a condition. [?s]

    Elite:
    Avatar of Melandru Turns you into an awesome creature. [?s]
    Hounds of Balthazar Summons 2 massive fiery dogs. [?s]

    Teasers, hints & rumors:
    Each of the Six Gods has a skill associated with them.



    Healing:

    Utility:
    Call Upon Bear Grants you vigor. [?s]
    Call Upon Raven Call birds to attack your foe. [?s]
    Call Upon Wurm Summon a wurm to fight alongside you. [?s]

    Norn elite:
    Bear Form Transform into a giant half-norn half-bear. [?s]
    Raven Form Transform into a giant half-norn half-raven. [?s]
    Snow Leopard Form Transform into a giant half-norn half-snow leopard. [?s]
    Wolf Form Transform into a giant half-norn half-wolf to tear across the battlefield. [?s]

    Teasers, hints & rumors:
    Call Upon Raven may be analogous to the ranger warhorn Hunter's Call.
    Call upon Wurm is analogous to the necromancer utility Summon Flesh Wurm, at least so far as the wurm is stationary and attacks at range.
    There are currently only 2 norn utility skills, so 1 of the above may have been cut or moved within an elite form (each of which should possess 5 skills).



    Healing:
    Strength of the Dream Heals you from critical damage. [?s]

    Utility:
    Blessing of the Pale Tree Grants you protection. [?s]
    Grasping Roots Entangle your foe. They are immobile until the vines are destroyed. [?s]

    Elite:

    Teasers, hints & rumors:
    Strength of the Dream may be an elite skill - speculation purely based on the structure of the interview in which it was revealed.
    There is at least one healing skill that affects allies.
    There are skills that "call upon" other sylvari.
    The creature seen being awakened by in the Races of Tyria video are oakhearts, which are used like beasts-of-burden (e.g. dolyaks) by the sylvari - the devs have reportedly not yet decided whether they'll feature in racial skills or not.
    ______________________________________



    Chaos Field

    Known initiators:
    Chaos Storm [Mesmer]

    Suspected initiators:
    Portal [Mesmer]

    Known combos:
    + Projectile = Confuses struck foes.

    Dark Field

    Known initiators:
    Well of Darkness [Necromancer]

    Suspected initiators:
    Well of Corruption [Necromancer]
    Well of Power [Necromancer]
    Well of Suffering [Necromancer]

    Known combos:
    + Blast = Deals damage to nearby foes.

    Fire Field

    Known initiators:
    Firewall [Elementalist]
    Lava Font [Elementalist]

    Suspected initiators:
    Burning Retreat [Elementalist]
    Burning Speed [Elementalist]
    Napalm [Engineer]
    Ring of Fire [Elementalist]
    Set Ablaze [Ranger]

    Known combos:
    + Leap = Burns nearby foes.
    + Projectile = Chance to burn struck foes.
    + Spin = Fling fireballs randomly.

    Ice Field

    Known initiators:
    Frozen Ground [Elementalist]

    Suspected initiators:
    Chilblains [Necromancer]

    Known combos:
    + Blast = Grant Armor of Frost to nearby allies.
    + Leap = Grant Armor of Frost to nearby allies.

    Light Field

    Known initiators:
    Super Elixir [Engineer]
    Symbol of Faith [Guardian]
    Symbol of Swiftness [Guardian]

    Suspected initiators:
    Symbol of Courage [Guardian]
    Symbol of Protection [Guardian]

    Known combos:
    + Leap or spin = Remove conditions from nearby allies. N.B. The skill mentioned is Leaping Death Blossom, which may be a leap or a spin.
    + Projectile = Remove conditions from allies near struck foes.

    Lightning Field

    Known initiators:

    Suspected initiators:
    Lightning Storm [Elementalist - Conjure Lightning]
    Static Field [Elementalist]

    Known combos:
    + Projectile = Inflict additional damage. N.B. This combo is very, very old and may have changed- a subsequent Anet suggested a lightning enhanced projectile could stun.

    Poison Field

    Known initiators:
    Contagion [Ranger - Murellow pet]

    Suspected initiators:
    Acid Bomb [Engineer]
    Choking Gas [Thief]
    Poison Cloud [Necromancer]
    Radiation Field [Asura]

    Known combos:
    + Pet = For a time, pet's attacks poison foes.
    + Projectile = Poison struck foes.

    Smoke Field

    Known initiators:
    Smoke Screen [Thief]

    Suspected initiators:

    Known combos:
    + Leap = Cloak nearby allies.

    Water Field

    Known initiators:
    Healing Spring [Ranger]

    Suspected initiators:
    Geyser [Elementalist]
    Healing Rain [Elementalist]

    Known combos:
    + Projectile = Grants healing to allies near struck foes.

    Finishers

    Blasts are a category of finisher that tend to cause AoE effects within fields.
    Blast skills include engineer bombs (e.g. Big Ol' Bomb) and elementalist earth spells (e.g. Churning Earth & Eruption).

    Leaps are another category of finisher that tend to cause AoE effects within fields.
    Leaps feature on a wide range of professions, including warrior (Savage Leap), guardian (Faithful Strike), ranger (Swoop) and mesmer (Leap).

    Pets are a category of finisher that focuses upon granting secondary effects to the attacks of pets passing through fields.
    These finishers are distinct from pet attacks, which are covered by the usual combos - e.g. a phantasm's bullets passing through a field acts as a projectile finisher.
    Pets are primarily the domain of rangers (their profession mechanic) and necromancers (e.g. Bone Minions).
    It is unknown if turrets can participate in this kind of combo (they cannot move so may well not), and mesmer illusions very likely cannot (not a convincing illusion if your clones glow green after stepping in a friendly poison field!).

    Projectiles are a category of finishers that tend to cause AoE effects immediately around their point of impact - that usually being where they strike a foe.
    Projectile finishers may encompass all skills that fire an arrow or bullet, or throw an axe, dagger, sword or pet appendage!
    However; confirmed projectile finishers are Illusionary Duelist attacks, Rapid Fire, Ricochet and Unload.

    Spins are a category of finisher that we know little about, but may have a theme of launching projectiles randomly from within fields.
    Spin skills include the warrior Whirling Axe, the ranger Whirling Defense and the mesmer Illusionary Warden.

    Fan theorized finisher categories include wave (e.g. Wave of Wrath, Shockwave), flash (e.g. shadow stepping, Lightning Flash) and retreat (e.g. Dancing Blade, Quick Shot)


    qualche altro esempio: http://uk.pc.ign.com/articles/121/1216828p1.html
    non controllo l'ortografia... non rompete

  3. #3
    Spirito Libero Propheta's Avatar
    Join Date
    Jul 2004
    Age
    45
    Posts
    4,591

    Default Re: Skill Combo

    in conclusione.

    per chi ha giocato a dragon age 1 e 2 si parla del medesimo sistema di combinazione. abilità 1 + abilità 2 = effetto.

    le combo vanno scoperte da soli. non ci sono trainer che le insegnano.

    da riccordare che molte spell si attivano con l'arma giusta.
    non controllo l'ortografia... non rompete

  4. #4
    Spammer di mediocre esperienza Pizza's Avatar
    Join Date
    Jul 2008
    Location
    Italia -> Veneto -> Venezia -> Quarto D'Altino
    Posts
    1,702

    Default Re: Skill Combo

    Quote Originally Posted by Propheta View Post
    in conclusione.

    per chi ha giocato a dragon age 1 e 2 si parla del medesimo sistema di combinazione. abilità 1 + abilità 2 = effetto.

    le combo vanno scoperte da soli. non ci sono trainer che le insegnano.

    da riccordare che molte spell si attivano con l'arma giusta.
    tsk, robba facile.

    su final fantasy 11 le combo c'erano ma funzionavano coordinando player diversi, non potevi fare una combo da solo XD
    This work is fiction, any resemblance to people or events in your life means you're an extremely strange individual.


  5. #5
    Io sono l'Alfa e l'Omega Q(F)M's Avatar
    Join Date
    Jul 2004
    Location
    San Donato Milanese (MI)
    Age
    41
    Posts
    9,421

    Default Re: Skill Combo

    carine le combo


    btw i FF online li avrei sempre voluti provare, ma dai racconti mi sono sempre sembrati un po' troppo da cinesi

  6. #6
    Spammer di mediocre esperienza Bloodyboy's Avatar
    Join Date
    Mar 2005
    Age
    44
    Posts
    1,315

    Default Re: Skill Combo

    Quote Originally Posted by Pizza View Post
    tsk, robba facile.

    su final fantasy 11 le combo c'erano ma funzionavano coordinando player diversi, non potevi fare una combo da solo XD
    anche su eq2 era cosi c'erano combo da fare in solo che non facevano un cazzo e combo da fare in 5 devastanti
    GM Fremen su GW2

    Se fossi cioccolata giuro che mi mangeri subito!

    Sono il Kizzo chi mi conosce sa!


  7. #7
    Apostata Yukitopia's Avatar
    Join Date
    Jul 2004
    Location
    Dat Ass Land!
    Age
    24
    Posts
    7,443

    Default Re: Skill Combo

    combo polpo suore?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •