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Azel
17/10/2008, 14:13
<font size="3" style="line-height: 1.3em;"><b>Patch 3.0.3 to be released soon</b></font><br />Tigole made an interesting reply to a post pointing out issues with Hallow&#39;s End achievements. It definitely confirms that Patch 3.0.3 will be deployed on live servers before WotLK (<span style="text-decoration: underline;">except if something goes wrong</span>, you never know), and probably during Hallow&#39;s end (October 18th to November 2nd).<br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Tigole (<a href="http://blue.mmo-champion.com/1/11296671390-a-plea-for-hallows-end.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">We removed the <a href="http://www.wowhead.com/?achievement=284" target="_blank"><b><span style="color: orange;">mask achievement</span></b></a> from the "<a href="http://www.wowhead.com/?achievement=1656" target="_blank"><b><span style="color: orange;">Hallowed Be The Name</span></b></a>" meta-achievement. This will go live in 3.0.3 <br /><br />3.0.3 will most likely happen during the event.<br /><br />If you happen to fulfill all of the criteria with the exception of the 20 mask criteria before that patch goes live the achievement will stay incomplete until the day patch 3.0.3 goes live. As soon as the patch goes live, you&#39;ll have the achievement as well as the title.</div><span class="corners-bottom"><span></span></span></div></div><br />Now the question is ... What&#39;s going to be in the next update ? Classes changes probably, a lot of them. <br /><br />Below is a <span style="text-decoration: underline;"><b>temporary and non-official list</b></span> of what we MIGHT see in this patch (but some of these changes might just be in the expansion, that&#39;s why you&#39;ve got a few of them for Death Knights here). This is a compilation of blue posts made over 2 weeks, some of these changes might already be in game, and some of them have most likely been changed again since the original post. <span style="text-decoration: underline;">Please don&#39;t jump to conclusions based on this list, developers are working a lot on balancing and things are changing very fast.</span> <br /><br />If I missed any update, or if some of these changes are already on live servers please report them in comments.<br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from <b>Blizzard staff</b></span></div><div class="blizzquote"><img src="http://static.mmo-champion.com/mmoc/images/icons/ideathknights.gif" alt="" border="0" /> <b><span style="color: #C41E3A;">Death Knight</span></b> (<b><a href="http://www.mmo-champion.com/index.php?page=650" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?deathknight" target="_blank"><span style="color: orange;">Talent Calc. (9061)</span></a></b>)<br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Frigid Dreadplate - We rewrote the spell and the tooltip to be simpler and less confusing. It&#39;s now just 1/2/3% less chance to be melee hit. (<a href="http://blue.mmo-champion.com/18/10971908849-frigid-dreadplate--is-this-talent-working.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li><li>Tundra Stalker buffs Obliterate and Howling Blast. Adds double expertise. (<a href="http://blue.mmo-champion.com/18/10535473208-new-death-knight-changes.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li><li>Acclimation buffs Rune Strike (in addition to its normal effects). (<a href="http://blue.mmo-champion.com/18/10535473208-new-death-knight-changes.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li><li>Crypt Fever down to 10/20/30%. (<a href="http://blue.mmo-champion.com/18/10535473208-new-death-knight-changes.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li><li>And the big one... when you miss, your runes activate in 1 sec instead of 2. This makes misses, dodges and parries a lot less painful. (<a href="http://blue.mmo-champion.com/18/10535473208-new-death-knight-changes.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li></ul><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/idruids.gif" alt="" border="0" /> <b><span style="color: #FF7D0A;">Druid</span></b> (<b><a href="http://www.mmo-champion.com/index.php?page=700" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?druid" target="_blank"><span style="color: orange;">Talent Calc. (9061)</span></a></b>)<br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Survival Instinct is off the GCD now. (<a href="http://blue.mmo-champion.com/2/10863438062-gcd-inconsistency-with-survival-instincts.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li><li>Update on Eclipse. Here is how we changed the talent. It now has a longer cooldown (40 sec) and a shorter duration (10 sec) but the effects on Wrath and Starfire are doubled. It is overall a buff to the damage to justify the proc-watching aspect. We also hope the longer cooldown and shorter duration will mean it takes less of your bandwidth to do so. (<a href="http://blue.mmo-champion.com/2/10638063159-how-to-fix-balance-bloat.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li><li>Moonfury and Earth and Moon down to 3 ranks from 5, but keeping the same overall benefit. That buys you 4 extra talent points to get more utility or fun talents. (<a href="http://blue.mmo-champion.com/2/10638063159-how-to-fix-balance-bloat.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li><li>We&#39;re going to leave the Starfire glyph as is for now, since one of the reasons we added it was to buy you back some brain time if you were watching Eclipse too much. (<a href="http://blue.mmo-champion.com/2/10638063159-how-to-fix-balance-bloat.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li><li>The treant health is still something on the list to look at too. I suspect it just hasn&#39;t scaled well. (<a href="http://blue.mmo-champion.com/2/10638063159-how-to-fix-balance-bloat.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li></ul><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/ihunters.gif" alt="" border="0" /> <b><span style="color: #ABD473;">Hunter</span></b> (<b><a href="http://www.mmo-champion.com/index.php?page=620" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?hunter" target="_blank"><span style="color: orange;">Talent Calc. (9061)</span></a></b>)<br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Aspects are now off the GCD. It&#39;s true. There will still be a 1 sec cooldown to switch from one aspect to another. (<a href="http://blue.mmo-champion.com/3/11228504361-upcoming-hunter-changes-part-ii.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li><li>Monkey and Dragonhawk offer 18% dodge now. (<a href="http://blue.mmo-champion.com/3/11228504361-upcoming-hunter-changes-part-ii.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li><li>Instead of getting new ranks of Hawk at level 75 and 80, you now get the new Aspect of the Dragonhawk. This powerful aspect combines all of the effects of Hawk and Monkey. Any talent or glyph that affects either Hawk or Monkey also affects Dragonhawk the same way. The idea is that you retire Hawk and Monkey at level 75 and go to essentially two Aspects: Dragonhawk for combat and Viper for mana regen. (<a href="http://blue.mmo-champion.com/3/11228504361-upcoming-hunter-changes-part-ii.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li><li>Ferocious Inspirations is supposed to be raid-wide (<a href="http://blue.mmo-champion.com/3/10971928367-ferocious-inspiration-raidwide.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li><li>Here is the actual Viper change we&#39;re going to implement: The per attack mana regeneration has been reduced by 50% but it now generates 4% of maximum mana every 3 sec. In addition, the per attack regeneration now also works on melee attacks. (<a href="http://blue.mmo-champion.com/3/11228402925-upcoming-hunter-changes.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li><li>We probably are going to let Barrage affect Aimed Shot. We looked at Explosive Shot again and its damage seemed like a significant increase over Arcane Shot, but if Survival ends up low, then Explosive is probably where we&#39;ll try to make up the difference. (<a href="http://blue.mmo-champion.com/3/10971928119-explosive-and-aimed-shot-reevaluation.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li></ul><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/images.gif" alt="" border="0" /> <b><span style="color: #69CCF0;">Mage</span></b> (<b><a href="http://www.mmo-champion.com/index.php?page=670" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?mage" target="_blank"><span style="color: orange;">Talent Calc. (9061)</span></a></b>)<br /><ul style="margin-top: 0; margin-bottom: 0;"><li>We think mages are still having mana problems and don&#39;t want to reduce Evocation&#39;s cooldown anymore. Nor do we want to buff mage armor too much more or using e.g. molten armor seems pointless. Instead, we reduced the mana cost on Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion. (<a href="http://blue.mmo-champion.com/4/10863437336-upcoming-mage-changes.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li><li>However, we do think the mana cost on Living Bomb is too high, and we&#39;ll be lowering it to something more like Arcane Explosion. (<a href="http://blue.mmo-champion.com/4/11162486816-living-bomb-idea.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li></ul><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/ipaladins.gif" alt="" border="0" /> <b><span style="color: #F58CBA;">Paladin</span></b> (<b><a href="http://www.mmo-champion.com/index.php?page=610" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?paladin" target="_blank"><span style="color: orange;">Talent Calc. (9061)</span></a></b>)<br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Art of War -- now affects all damage done by Judgements, Crusader Strike and Divine Storm (instead of critical strike damage). Net dps should be about the same but less bursty. This change will be made before Nov 13. (<a href="http://www.mmo-champion.com/index.php" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li><li>Righteous Vengeance -- now applies a dot affect similar to Deep Wounds (instead of critical strike damage). This ends up being a significant buff to the ability to make up for the damage lost to Divine Storm, but is also less bursty. This change will be made before Nov 13. EDIT: The dot will NOT break Repentance. (<a href="http://www.mmo-champion.com/index.php" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li><li>Glyph of Crusader Strike -- now reduces mana cost (instead of increased damage on stunned targets.) We thought paladins could stack too much damage vs. stunned targets. This change will be made before Nov 13. (<a href="http://www.mmo-champion.com/index.php" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li><li>We also fixed a bug with Seal and Judgement of Light that could sometimes result in too much healing. (<a href="http://www.mmo-champion.com/index.php" target="_blank"><b><span style="color: white;">Source</span></b></a>)</li><li>To be consistent with stances, presences and aspects, paladin auras are now off of the GCD with a 1 sec cooldown...</li></ul></div><span class="corners-bottom"><span></span></span></div></div>


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