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Azel
30/10/2008, 23:51
<font size="3" style="line-height: 1.3em;"><b>Class Forum Change</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Nethaera (<a href="http://blue.mmo-champion.com/10/12065149840-class-forum-change.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">With the upcoming release of Wrath of the Lich King and the many changes the expansion brings to classes and mechanics, we have decided to rearrange our forums to make it easier for players to hold constructive discussions. To that end, we have created three role-based forums -- Tanking, Damage Dealing, and Healing -- in place of the class forums. Why?<br /><br /><span style="color: white;"><b>Common ground for common roles.</b></span> The new structure provides central places for players of diverse classes and specs to discuss their common roles. Until now, there was no one obvious forum for a holy paladin to discuss Arena healing tactics with a restoration shaman, or for a protection warrior to talk tanking mechanics with a feral druid. This often led to splintered, fractured, and redundant discussions. In addition, the original class forum structure never properly took the impact of talents into account, lumping together a shadow priest and a holy priest (for example) when that didn’t necessarily make sense.<br /><br /><span style="color: white;"><b>Celebrate diversity!</b></span> While a tank tanks and a healer heals, the specific ways each class and talent build go about these roles are very distinct -- and the addition of new abilities in Wrath of the Lich King will continue to add even more ways to play. The new forum structure will still be a place for a frost mage (for example) to discuss tricks of the trade with other frost mages, while at the same time facilitating an understanding of the unique tools that rogues or other damage-dealers have to perform similar functions.<br /><br /><span style="color: white;"><b>Help us help you.</b></span> The new forums will also allow the community team and developers to follow discussions and gather feedback more effectively as the game continues to evolve -- which, ultimately, translates to a better World of Warcraft for you.<br /><br />The current individual class forums will be active until Thursday, November 6. On that date, we will be removing the individual class forums. You can begin using the new forums immediately at the links below:<br /><br />Tanking- <a href="http://forums.worldofwarcraft.com/board.html?forumId=13395580&sid=1" target="_blank"><span style="color: white;"><b>http://forums.worldofwarcraft.com/board.html?forumId=13395580&sid=1</b></span></a><br />Tanking- <a href="http://forums.wow-europe.com/board.html?forumId=7287131" target="_blank"><span style="color: white;"><b>http://forums.wow-europe.com/board.html?forumId=7287131</b></span></a><br /><br />Healing- <a href="http://forums.worldofwarcraft.com/board.html?forumId=13395582&sid=1" target="_blank"><span style="color: white;"><b>http://forums.worldofwarcraft.com/board.html?forumId=13395582&sid=1</b></span></a><br />Healing- <a href="http://forums.wow-europe.com/board.html?forumId=7287130" target="_blank"><span style="color: white;"><b>http://forums.wow-europe.com/board.html?forumId=7287130</b></span></a><br /><br />Damage Dealing- <a href="http://forums.worldofwarcraft.com/board.html?forumId=13395581&sid=1" target="_blank"><span style="color: white;"><b>http://forums.worldofwarcraft.com/board.html?forumId=13395581&sid=1</b></span></a><br />Damage Dealing- <a href="http://forums.wow-europe.com/board.html?forumId=7287129" target="_blank"><span style="color: white;"><b>http://forums.wow-europe.com/board.html?forumId=7287129</b></span></a></div><span class="corners-bottom"><span></span></span></div></div><br /><br /><font size="3" style="line-height: 1.3em;"><b>Realm Compensation</b></font><br />I merged the EU and US announcements together, you can find the source of the EU announcement <a href="http://blue.mmo-champion.com/1/6584589410-realm-compensation.html" target="_blank"><b>here</b></a><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Nethaera (<a href="http://blue.mmo-champion.com/1/12065150116-realm-compensation.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">Since the release of the latest patch, Echoes of Doom, we have gone through a series of optimizations in order to increase overall game performance. We&#39;ve seen steady, stable populations and a flurry of activity and excitement during the Hallow&#39;s End event and the latest rumblings of zombie attacks. It&#39;s been an exciting time for us as we draw closer to the release of our second expansion, Wrath of the Lich King.<br /><br />We&#39;ve reached a point where we feel we can now accurately evaluate the events since the patch release. Though overall downtime has been minimal, players have experienced latency, inaccessible instances, and general frustrations. We are therefore announcing that we will be issuing compensation to accounts in all realms in the US, Oceanic, Latin American, European, and Russian regions. Accounts that are currently active and in good standing will be credited with an additional three days of game time.<br /><br />We would like to thank you for your patience during this time and look forward to seeing you in game! </div><span class="corners-bottom"><span></span></span></div></div><br /><br /><font size="3" style="line-height: 1.3em;"><b>Wrath of the Lich King Midnight Openings</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Wryxian (<a href="http://blue.mmo-champion.com/1/6584509397-wrath-of-the-lich-king-midnight-openings.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">All of Azeroth will feel the Wrath of the Lich King in just a couple of weeks, when the second World of Warcraft expansion officially launches. If you want to be among the first to get your hands on the game, thousands of retailers around the world are hosting special midnight store openings to celebrate the release, and will start selling the game at 12:00 a.m. (local time) on November 13. In addition, Blizzard Entertainment developers and executives will be on hand to sign copies and meet players at several locations throughout Europe: Paris, London, Stockholm, Berlin, Madrid and Rotterdam. A full list of stores will be available in the coming days, so check back for updates regularly.<br /><br />More information on the Midnight Openings: <a href="http://forums.worldofwarcraft.com/board.html?forumId=13395582&sid=1" target="_blank"><span style="color: white;"><b>http://eu.blizzard.com/en/press/081030.html</b></span></a></div><span class="corners-bottom"><span></span></span></div></div><br /><br /><font size="3" style="line-height: 1.3em;"><b>Blue posts</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from <b>Blizzard staff</b></span></div><div class="blizzquote"><span style="color: white;"><b>Sharpening Stones and Wizard Oils</b></span><br />Sharpening Stones and also Wizard Oils have been discontinued. While they were something nice to use once in a while for most people for many raid guilds they were simply another burden to the cost of raiding. They also caused some issues in that they only helped certain classes and took away some of the uniqueness of other classes who were able to imbue their weapons with temporary enchants such as rogues and warlocks. (<a href="http://blue.mmo-champion.com/19/12065199534-where-are-the-sharpening-stones.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/druid.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #FF7D0A;">Druid</span></b></font> (<b><a href="http://www.mmo-champion.com/index.php?page=700" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?druid" target="_blank"><span style="color: orange;">Talent Calc. (9095)</span></a></b>)<br /><span style="color: white;"><b>ETA for Feral model customization / Feral mana issues</b></span><br />It is very, very dangerous for us to pre-announce features. Players tend to be remarkably unforgiving if features get cut or priorities get rearranged. That&#39;s why we are always going to give you a vague answer on when we&#39;re going to implement a major new feature. Despite your personal intentions, we&#39;ll get a lot more flak for ZOMG BREAKING PROMISES than for not making enough promises up front. <br /><br />The Feral mana issue is different. That is a game design problem not an art bandwidth problem. We have a lot of ideas on how to change Feral mana if we decide we have to. We aren&#39;t immediately going to implement every change that players ask for though, for what I assume are obvious reasons. (<a href="http://blue.mmo-champion.com/2/11829579415-feral-druid-need-a-fair-chance-at-visual.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Feral Druids</b></span><br />On Savage Roar, if the issue is giving it the "Dash treatment" so that when you go back to cat it&#39;s still there if the duration hasn&#39;t expired, then that seems like something we can do.<br /><br />On the armor trinkets, my answer was not that armor isn&#39;t an amazing stat for bears -- it is. The question was basically something like "I&#39;m going to only look at armor on trinkets and never trade them out," and my answer was that I doubt many bears will take that approach. I understand the strategy in BC was to attempt to max out armor. That may still be desirable or it may not be, largely depending on the encounters. Stacking armor is smart. Stacking armor at the expense of all other stats is not smart. You&#39;re going to have to decide when to make those choices as all tanks do.<br /><br />On the PvP mana issue at 80, I want to understand something. When you say the amount of mana you spend to shift and heal at 80 is proportionately more than at 70, is that because you have some Int on your gear now? We&#39;re not trying to be stubborn about this. One of the trickier parts of this job is discerning between when players are complaining because a mechanic legitimately (in our minds) doesn&#39;t work, or when they just don&#39;t like that we took their class in a different direction than they would have taken the class (or to be fair, when they are asking for buffs just because they want their character to be more powerful). (P.S. Getting snippy or exasperated, even if it&#39;s just to demonstrate your passion for the change, is never going to convince us as much as objective logic and cold, hard numbers.)<br /><br />Heart of the Wild was designed in part so that you healing wasn&#39;t terrible when you threw on some healing gear to get through an encounter. It wasn&#39;t supposed to be the solution to Feral mana.<br /><br />On wearing PvP gear to tank, I still don&#39;t find those arguments very strong. I just picked one piece at random but I think the same is true with many of them. If you are only looking at Stamina, yes, you can find PvP pieces with more. You could wear green "of the whale" or whatever to have huge amounts of Stamina too, but most players don&#39;t do that. I realize maintaining threat is trivial at level 70. I don&#39;t think it will be that easy at 80. Consider that we did just buff boss armor, which is a nerf to bear threat. We also designed Naxx to be pretty easy in part because early Karaz...</div><span class="corners-bottom"><span></span></span></div></div>


Fonte (http://www.mmo-champion.com/index.php?topic=23956.0)