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Azel
07/11/2008, 07:11
<font size="3" style="line-height: 1.3em;"><b>Wrath of the Lich King available for download on release day ?</b></font><br />This is probably the most confusing news post ever if we consider that yesterday, I reported that Wrath of the Lich King wouldn&#39;t be downloadable on Day 1. However according to an official post on the german forums, Blizzard will make the game available for download on release day! I wouldn&#39;t take it as 100% sure before we see an US post about it but it&#39;s not the first time we see something announced in europe first. <br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Lyonthri (<a href="http://forums.wow-europe.com/thread.html?topicId=5963200531&sid=3&pageNo=1#13" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote"><span style="color: white;"><b>Original: </b></span>ein kleines Update an dieser Stelle: Die Downloadversion von Wrath of the Lich King wird am Release-Tag zur Verfügung stehen. <br /><br /><span style="color: white;"><b>Translation: </b></span>A small update about this: The downloadable version of Wrath of the Lich King will be available on release day.</div><span class="corners-bottom"><span></span></span></div></div><br /><br /><font size="3" style="line-height: 1.3em;"><b>Two New Arenas</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Nethaera (<a href="http://www.worldofwarcraft.com/insider/11/arena.xml" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">With the latest patch release, we’ve added two new arenas: the Dalaran Sewers and the Ring of Valor in Orgrimmar. These arenas offer new obstacles and challenges for strategy savvy players. The arenas have been added to the random rotation and are accessible via the queue system as Skirmishes. For more information on these two new arenas, please visit <a href="http://www.worldofwarcraft.com/insider/11/arena.xml" target="_blank"><b><span style="color: orange;">http://www.worldofwarcraft.com/insider/11/arena.xml</span></b></a>. Both Dalaran Sewers and the Ring of Valor will also be available for tournament play during Arena Season 5. </div><span class="corners-bottom"><span></span></span></div></div><br /><br /><font size="3" style="line-height: 1.3em;"><b>Pet Defensive Change</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Ghostcrawler (<a href="http://forums.worldofwarcraft.com/thread.html?topicId=12454385544&sid=1" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">We recently changed the way defensive stance works for pets. In the old design, the pet would not attack a target that you were attacking until it did something to generate threat - typically attacking you. In the new design, as soon as you attack a target, the pet will attack the target too. Our thinking was that this made defensive a little easier to use and you still have passive to override that behavior.<br /><br />However, we have heard from some players (hunters mostly, though this isn&#39;t just a hunter issue) that they prefer the old defensive stance. We wanted to get a little more feedback from players on the issue.<br /><br />In order to keep this readable, please don&#39;t stray into other hunter or pet issues that don&#39;t directly affect this topic. Also please don&#39;t attempt to redesign the feature (such as having four stances).</div><span class="corners-bottom"><span></span></span></div></div><br /><br /><font size="3" style="line-height: 1.3em;"><b>Blue posts</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from <b>Blizzard staff</b></span></div><div class="blizzquote"><span style="color: white;"><b>Europe - Realm Compensation</b></span><br />We have now credited all eligible accounts with this compensation. You should be able to see this in your Account Management. (<a href="http://blue.mmo-champion.com/1/6584589410-realm-compensation.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Professions - New recipes</b></span><br />It is very likely that we will be adding more recipes to all trade skills as the content progresses. The reason the crafter only weapons were done away with however was that most people chose to take the profession purely for the purposes of being able to skip ahead of the content or not do the content because smithing provided them with something far easier to attain than anything else they could normally get. While this is ok from time to time with an occasional piece of gear, the concept of crafters making "best in slot" items was more or less considered bad from our end. When many people dropped the trade skills they enjoyed simply because taking a different trade skills made them more powerful (Stormherald, Frozen Shadowweave) than that is clearly not what we intended.<br /><br />As far as "what do I get from profession X", well I think many of the posters in this thread have pointed that out. All trade skills now provide some special benefit to the crafter that isn&#39;t just a super item. In the case of blacksmithing it&#39;s the ability to add sockets to your gear. Most of the profession perks are relatively equal in terms of what they provide, some are slightly better than others, but not enough so that you should feel ou are missing out by doing the profession you enjoy doing. (<a href="http://blue.mmo-champion.com/19/11296527383-will-there-be-a-makeable-stormherald-like-wep.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/druid.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #FF7D0A;">Druid</span></b></font> <img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/priest.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #FFFFFF;">Priest</span></b></font> <img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/shaman.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #2459FF;">Shaman</span></b></font><br /><span style="color: white;"><b>Circle of Healing / Wild Growth / Chain Heal</b></span><br />Based on feedback from this forum, elsewhere and our own brainstorming, what we are thinking about right now is something like a 6 sec cooldown for Circle of Healing and Wild Growth.<br /><br />We&#39;re less concerned about Chain Heal, in part because it&#39;s not instant, prevents movement, falls off with multiple targets, and is the spell that shamans are supposed to be hitting, while priests and druids have many other spells.<br /><br />At 6 seconds, you would still want to use CoH/WG in the right situations (though hopefully not *every* time they are up), but you&#39;d also want to use other spells during the cooldown. To be fair, a lot of priests and druids are asking to push other buttons.<br /><br />This sounds like a potentially scary change because it has a lot of ramifications -- one of the reasons we are mentioning it so early is to get feedback. We don&#39;t want Resto shammies to push other healers out of raids. We would change some of the encounters knowing that CoH spam was no longer possible. <br /><br /><b>Didn&#39;t you try this before ?</b><br />Yeah, we did. We thought it would feel like a big nerf and changed our minds. But seeing the state of healing at 80 makes us think it might be the right call again. When AE healing is so prominent, it also makes specs without great AE heals (Holy paladins and Disc priests) feel uselss.<br /><br />Assume that we would lower Wild Growth by the same proportion as Circle of Healing. The exact numbers aren&#39;t as important to this discussion as the concept that you can&#39;t hit the button whenever you want. (<a href="http://blue.mmo-champion.com/27/12454625400-examination-on-cohs-overuse.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/druid.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #FF7D0A;">Druid</span></b></font> (<b><a href="http://www.mmo-champion.com/index.php?page=700" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?druid" target="_blank"><span style="color: orange;">Talent Calc. (9095)</span></a></b>)<br /><span style="color: white;"><b>Starfall</b></span><br />So this took some digging but apparently there was a change to stealth in between 3.0.2 and 3.0.3 so that the stars would no longer target a stealthed opponent. The AE splash from a star hitting another target will contine to take a stealther out of stealth. Maaven&#39;s answer was technically correct. It isn&#39;t a bug in that we changed the stealth code.The change to Starfall wasn&#39;t intended so we&#39;re trying to decide if we want to change it back or leave it in its current form. I&#39;m not sure the world will end either way, but I wanted to provide an update since it was a bit of a head scratcher. (<a href="http://blue.mmo-champion.com/28/12065154945-starfall-and-rogues.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/hunter.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #ABD473;">Hunter</span></b></font> (<b><a href="http://www.mmo-champion.com/index.php?page=620" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?hunter" target="_blank"><span style="color: orange;">Talent Calc. (9095)</span></a></b>)<br /><span style="color: white;"><b>Autoshot not casting during Volley</b></span><br />That is by design. Even if it wasn&#39;t by design, the current implementation is a good idea because Volley does so much damage now. (<a href="http://blue.mmo-champion.com/28/12354807735-hunter-bug-x2-since-303.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Cat pet DPS nerfed and exotic pets balance</b></span><br />We made a big pass on pet dps for 3.0.3 so I&#39;m not sure if your tests are reflecting those changes or not. Cats are still a good dps pet, but they shouldn&#39;t flat out beat every exotic. The exotic balance is obviously tricky. BM of all hunters shouldn&#39;t be forced to only be able to pick from the relatively small pool of exotic pets. (<a href="http://blue.mmo-champion.com/28/12354807735-hunter-bug-x2-since-303.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Disengage wasting the cooldown/mana when rooted</b></span><br />Is this in 3.0.3 (the most recent patch)? We actually made a change to prevent it from using the mana. You just get a "Can&#39;t do that" error if rooted. Can anyone confirm? (<a href="http://blue.mmo-champion.com/28/12454625733-ghostcrawlerconcerning-disengage.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/mage.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #69CCF0;">Mage</span></b></font> (<b><a href="http://www.mmo-champion.com/index.php?page=670" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?mage" target="_blank"><span style="color: orange;">Talent Calc. (9095)</span></a></b>)<br /><span style="color: white;"><b>Developer Q&A</b></span> (<a href="http://blue.mmo-champion.com/28/12368278063-mage-status-update-please.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><b>1) You fixed Deep Wounds, where is our Ignite fix?</b><br />Unfortunately, they are apples and oranges with regard to fixes. Ignite sometimes munching charges has a lot to do with Internet lag. We just can&#39;t always tell when one hit lands a split second before another one. We are still working on it t...</div><span class="corners-bottom"><span></span></span></div></div>


Fonte (http://www.mmo-champion.com/index.php?topic=25196.0)