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Azel
05/12/2008, 07:12
<font size="3" style="line-height: 1.3em;"><b>“What’s Your Game?” European Style</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Blizzard (<a href="http://www.wow-europe.com" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">Its not just Ozzy Osbourne and Steve van Zandt who are asking ‘What’s your game?’ France’s favourite knight, Alexandre Astier, and German hiphop stars Thomas D. and Smudo are also checking out your World of Warcraft credentials in the latest series of television commercials to be shown across Europe this winter. In addition we have an exclusive insight from Alexandre Astier, available only on the Web. <a href="http://www.wow-europe.com/en/downloads/commercials.html" target="_blank"><b><span style="color: orange;">Take a look</span></b></a> at how these icons play the game… it’s not exactly how you might have imagined. </div><span class="corners-bottom"><span></span></span></div></div><div align="center"><a href="http://www.wow-europe.com/en/downloads/commercials.html#thomasd" target="_blank"><img src="http://static.mmo-champion.com/mmoc/images/news/2008/november/wow_thomasd.jpg" alt="" border="0" /></a> <a href="http://www.wow-europe.com/en/downloads/commercials.html#smudo" target="_blank"><img src="http://static.mmo-champion.com/mmoc/images/news/2008/november/wow_smudo.jpg" alt="" border="0" /></a> <a href="http://www.wow-europe.com/en/downloads/commercials.html#astier" target="_blank"><img src="http://static.mmo-champion.com/mmoc/images/news/2008/november/wow_astier30.jpg" alt="" border="0" /></a> <a href="http://www.wow-europe.com/en/downloads/commercials.html#astier" target="_blank"><img src="http://static.mmo-champion.com/mmoc/images/news/2008/november/wow_astier20.jpg" alt="" border="0" /></a></div><br /><font size="3" style="line-height: 1.3em;"><b>Blue posts</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from <b>Blizzard staff</b></span></div><div class="blizzquote"><span style="color: white;"><b>Raid difficulty and very hard encounters</b></span><br />A couple more points about Naxx: many of the guilds who cleared it quickly already knew the encounters from 40-player days, AND were allowed to practice extensively on beta. By contrast we gave players very little exposure to Kil&#39;jaeden on the PTR.<br /><br />But really, trying to slow down worldwide progression by making encounters insanely difficult is a losing proposition. We&#39;re in the world now of professional guilds with corporate sponsors and players willing to put in enormous numbers of hours and attempts. We can certainly (and will) make very challenging encounters for which guilds can take pride in server firsts. However, I would not expect to see encounters that are so difficult that the entire WoW community wipes on them for months before achieving success. I just don&#39;t know if that game exists anymore. (<a href="http://blue.mmo-champion.com/28/13269086867-bring-the-player-dps-raid-encounters.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>No sockets on low level items</b></span><br />Generally speaking it felt weird to have an item at a leveling up phase that had sockets in it so you&#39;d be trying to get the gems and the cuts you wanted, get them in, then have it replaced one level later. You will start seeing the socketed items the higher level items after reaching level 80 so after getting the gems and cuts you have a better chance at hanging on to the item for awhile so that it means something. (<a href="http://blue.mmo-champion.com/1/13275288038-what-happened-to-the-sockets.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Upcoming class changes and hotfixes</b></span><br />If I have announcements of upcoming class changes, I will post them. I&#39;m not going to wait for an invitation or a post to ask about it. So you are almost never going to see a response to a list of concerns include "Okay, here are all the changes we&#39;re making." I do that sometimes, but usually just because I see a convenient spot to list the changes.<br /><br />When someone asks "Do you know about these issues?" sometimes I will respond that yes we are looking into it. Most of the time I don&#39;t even respond at all because I can&#39;t answer 200 threads a day.<br /><br />Our answer is almost always, ALMOST ALWAYS, going to be one of the following:<br /><br />-- We don&#39;t think it&#39;s a problem.<br />-- We are worried it might be a problem, so we&#39;re gathering more information. <-- the warlock issues you do mention are somewhere between here and the next bullet at the moment.<br />-- We think it is a problem, so we&#39;re trying to figure out a solution.<br />-- We think it is a problem, and we have a solution, but now is not the right time to release it (perhaps it is technically difficult or a later change will fix the problem anyway).<br /><br />So it is disheartening to us when you take our announcement of "we&#39;re looking into it" as disheartening because most of the time, that&#39;s what the answer will be. (<a href="http://blue.mmo-champion.com/28/13275668261-gc-please-read-4-quick-fixes-for-warlocks.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/deathknight.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #C41E3A;">Death Knight</span></b></font> (<b><a href="http://www.mmo-champion.com/index.php?page=650" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?deathknight" target="_blank"><span style="color: orange;">Talent Calc. (9095)</span></a></b>)<br /><span style="color: white;"><b>Rune Strike</b></span><br />We don&#39;t want Rune Strike to be a big chunck of your dps, because as I have said, it&#39;s just not that interesting an ability. Few talents affect it. It doesn&#39;t play off of runes or diseases, which are core mechanics to the DK class. If your dps is low (even as a tank) we will adjust that, but probably not through Rune Strike. (<a href="http://blue.mmo-champion.com/28/13275698348-gc-can-dks-gets-some-answers-pretty-please.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Icebound Fortitude</b></span><br />We don&#39;t want Icebound Fortitude to be a button you use whenever it is up. It is designed to be used when burst damage is coming (in PvE or PvP) but the way it was getting used, because of the short cooldown, was to be on an awful lot of the time. That&#39;s not really an ability in that case, it&#39;s just giving the DKs 50% damage reduction. (<a href="http://" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Runic Power</b></span><br />We&#39;re happy with runic power. Runes are the core part of the DK. Runic power was an addition to make the rune use and cooldown less monotonous and to give us another way to balance spells. Consider that Death Coil for a rune cost would either be better or worse than Blood Strike and probably used or ignored accordingly. Runic power can carve it its own niche. (<a href="http://blue.mmo-champion.com/28/13275698348-gc-can-dks-gets-some-answers-pretty-please.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Horn of Winter</b></span><br />We wanted to try the Horn of Winter change versus just giving DKs another version of Bloodlust, because we try to only recycle existing abilities as a last resort. (<a href="http://blue.mmo-champion.com/28/13275698348-gc-can-dks-gets-some-answers-pretty-please.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Addition of a +Defense Sigil / Runeforge</b></span><br />Yes. We are probably going to do both. As with everything though, there will be a trade off. If you enchant for defense, you&#39;ll be giving up whatever else you could possibly get from the enchant.<br /><br />The way we designed death knights, they are going to struggle a little more for defense than warriors and paladins. Our goal is not to make gathering defense a non-issue for them. (By contrast it was a goal to make defense a non-issue for druids.) We just think it&#39;s a bit too hard at the moment, which is why the sigil and runeforge changes are attractive. (<a href="http://blue.mmo-champion.com/26/13275277788-gc-dk-defenseplease-respond.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Developer Q&A</b></span> (<a href="http://blue.mmo-champion.com/26/13129078969-thoughts-on-death-knights.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><span style="color: white;"><i>Rune Strike&#39;s damage should not be nerfed, but it&#39;s threat should be increased</i></span><br />This makes the ability too good in PvP, which as I said, is a problem. I predict it will be something like 150% instead of 200% weapon damage, but 150% threat. <br /><br /><span style="color: white;"><i>if Icebound Fortitude is going to scale, make it scale off Res and Def</i></span><br />Again, this makes the ability too good in PvP if it scales of Resilience, which all serious PvP players have in abundance. In PvP you can just use it too often. In long boss fights, being able to use it often is cool. But PvP fights tend to be very short, which means you have IBF available a lot. Scaling it with def isn&#39;t intended to force you to stack def for PvP. It allows us to tone down the damage reduction for PvP overall while still ensuring that actual tanks can use it to tank.<br /><br />I think my reference to the paladin bubble threw a lot of people. Of course the abilities aren&#39;t all that similar. What I meant was that IBF is being used too often in PvP to avoid damage. It&#39;s just too good an ability for a class with a lot of short-cooldown abilities. <br /><br /><span style="color: white;"><i>DK TPS is lower than other tanking classes </i></span><br />I don’t know if this is actually the case. I could believe it for Blood on multiple mobs, which is why we need to buff Blood tanking a little. <br /><br /><span style="color: white;"><i>Bone Shield is fine, dont nerf it. Buff Unbreakable Armor. </i></span><br />Bone Shield is not fine. When the cooldown is off, DKs are too squishy. If we buff their mitigation then Bone Shield turns them into the best tanks. We do plan on buffing Frost Presence’s armor and magic mitigation to compensate for nerfing Bone Shield. Your incoming damage should be the same, just smoother. We will also likely lower the cooldown of Anti-Magic Shell a little. All of this still needs a lot of testing however. <br /><br /><span style="color: white;"><i>"We need more sigils in the game. you can add tanking/dps sigils to Badge vendors."; "Reaching def cap is harder for a DK than a Warrio/Paladin due to 1H weapons and shields having defense + enchants. Add a static -1% crit immunity to Frost Presence"</i></span><br />We are adding more Sigils. We will likely add a defense proc sigil too and a two-hander runeforge defense enchant. (Dual wield tanks already have lots of +defense weapons available.) <br /><br /><span style="color: white;"><i>Howling Blast&#39;s cooldown is too long and it&#39;s da...</i></span></div><span class="corners-bottom"><span></span></span></div></div>


Fonte (http://www.mmo-champion.com/index.php?topic=29022.0)