Azel
15/12/2008, 14:07
<font size="3" style="line-height: 1.3em;"><b>MMO-Champion Recruitment</b></font><br />Applications are now closed! Since the <a href="http://www.mmo-champion.com/index.php?topic=29355.0" target="_blank"><b>original post</b></a> I received a lot of mails (we're talking in hundreds here) and you should get an answer today or tomorrow. <br /><br />Please note that a LOT of people applied as a moderator and it will probably be harder to get a spot here, but in the end it doesn't really matter if your application is good. You can still apply as content updater / news writer.<br /><br /><br /><font size="3" style="line-height: 1.3em;"><b>Blue posts</b></font><br />We all know what happens after a PTR patch, blue posts wall of text! Also a few changes for hunters and shamans that I didn't report earlier.<br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from <b>Blizzard staff</b></span></div><div class="blizzquote"><span style="color: white;"><b>Dual-Spec</b></span><br />It will swap your talents, glyphs and the position of buttons on your action bars. Note you actually have to buy the glyphs for both specs first. (<a href="http://blue.mmo-champion.com/28/13393673603-gc-dual-specs-is-great-but.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>150% run speed Spirit Form and new graveyards in 3.1</b></span><br />There are new graveyards being added in the next patch to ease leveling 1-80 a little bit. The idea is that any corpse run should be no longer than one minute on average. (<a href="http://blue.mmo-champion.com/1/13392162640-why-nerf-wisp-form.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Character Re-Customization issues</b></span><br />A number of steps have been taken to address Character Re-Customization issues, and we believe that many players previously unable to customize their character should be able to do so at this time. Should you still experience any difficulties with the Character Re-Customization process, we encourage you to follow the instructions below:<br /><br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Log out of World of Warcraft and close it completely, and open the World of Warcraft folder. From here, try restarting the game from using the wow.exe launcher.</li><li>If the above initial step does not resolve the issue, we advise logging out and closing World of Warcraft for roughly 20-30 minutes, then logging back into the game.</li></ul><br />If these steps do not resolve your issue, we advise visiting the following Customer Service Forum thread and providing the requested information so that we may further investigate individual issues on a case-by-case basis. The thread may be found here: <a href="http://forums.worldofwarcraft.com/thread.html?topicId=13392294242&sid=1" target="_blank"><span style="color: white;">http://forums.worldofwarcraft.com/thread.html?topicId=13392294242&sid=1</span></a><br /><br />We do apologize for any frustration or inconvenience this issue has caused, and thank our players for their continued patience while we work to resolve this issue. <br /><br /><span style="color: white;"><b>Polls for classes changes</b></span><br />I'm not sure really long threads are going to turn out as the best way to provide feedback (though I did read them all).<br /><br />But polls have a lot of limitations too. You have to install a lot of infrastructure to prevent cheating. You have to assume that everyone's opinion should carry equal weight. You have to assume that the poll asks the right questions. I also think it sets up the expectation that the poll is actually a binding vote on what we will change rather than just information-gathering. (<a href="http://blue.mmo-champion.com/28/13393675044-gc-no-more-smoke-screen-just-poll-warlocks.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>To do list priority @ Blizzard</b></span><br />There's not much logic to it, at least in the sense that we have some kind of Standard Operating Procedure that we follow.<br /><br />Some changes are very simple and a designer can just go to their desk and make a change in a few seconds. We try to hit lots of these rather than let them all get bottled up behind the big, complex issues we are wrestling with.<br /><br />Other changes are almost as easy. A designer feels like nobody will really object to a change and that it's pretty low risk. At most they might bounce it off one or two more people as a santiy check.<br /><br />Other changes require a lot more discussion. We might not all agree. We might need to run some tests or calculate some numbers to see what the effects of changes might be.<br /><br />Sometimes we don't know how to fix a problem. A great example of this would be a case where a spec is doing too little damage in PvE and too much in PvP. You can't just juice talents or coefficients without making them too good in PvP. These kind of changes require a lot of brainstorming and creative solutions.<br /><br />Controversial changes require a lot of research. We read the forums. We ask our friends or thought-leaders in the community what their opinions are.<br /><br />Some changes are risky from a bug standpoint. These require a lot of testing to make sure they work. Having a spell just fail is bad. Having a spell cause an exploit where players can get loot they haven't earned or win an Arena fight they should not have won is worst. Crashing the servers is about the worst thing you can do (but most of us have done it at least once.)<br /><br />Some changes are hard to make and require programmer support. Maybe we need new tech to implement a feature (this was the case for a lot of death knight abilities).<br /><br />Some changes require buy-off from a large number of people. Changing a talent is a relatively minor fix. Making big changes (say changing how arena works, or major class mechanics) are the kind of thing we want to run by just about every senior person on the team to get thier feedback.<br /><br />I get the sense sometimes that players expect (or at least want) us to attack problems based on which is the most pressing problem. That is definitely an important consideration. But it is all about triage. Sometimes even a pressing problem isn't worth handling right away if that means 30 minor problems can't get fixed. Developing games is a pretty chaotic process. There are a lot of interruptions. There are a lot of considerations that have nothing to do with the actual product going on the shelves. In a game as large as WoW it can be easy to get demoralized because you just don't have enough hours in the week to get to everything you want to do. Features get bumped to subsequent patches or expansions all the time. (But for all the chaos, it is still a lot of fun).<br /><br />Also, when you say that an entire tree was unfinished, you have to understand from our point of view that we feel that way about every tree. Blizzard is it's own worst critic. If you asked us which tree was the closest to being perfect, we would be very hard-pressed to answer that. We aways think we can improve on the game, down to individual talents. We are never going to stand back and say "That's it. We nailed the Survival tree. It's done." (<a href="http://blue.mmo-champion.com/28/13392252182-gc-how-do-you-prioritize-your-to-do-lists.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/druid.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #FF7D0A;">Druid</span></b></font> / <img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/hunter.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #ABD473;">Hunter</span></b></font> <br /><span style="color: white;"><b>New stats on Feral Staves</b></span> (<a href="http://static.mmo-champion.com/mmoc/images/news/2008/december/feralstaffcomparison.jpg" target="_blank"><b><span style="color: orange;">Screenshot</span></b></a>)<br />Armor is still a good stat for bears. It's just not an insanely good stat that trumps all others. Some staves have armor and some do not. Those with armor won't be as attractive to hunters but it depends on what they are upgrading from. We don't expect there to be 100% overlap in which weapons hunters and druids (and possibly even warriors) want. But there will be more overlap than there is now. (<a href="http://blue.mmo-champion.com/26/13393393739-why-do-the-feral-staves-still-have-armor.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/deathknight.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #C41E3A;">Death Knight</span></b></font> (<b><a href="http://www.mmo-champion.com/index.php?page=650" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?deathknight" target="_blank"><span style="color: orange;">Talent + Glyph Calc.</span></a></b>)<br /><span style="color: white;"><b>New defense sigil</b></span> (<a href="http://static.mmo-champion.com/mmoc/images/news/2008/december/newsigils308.jpg" target="_blank"><span style="color: orange;"><b>Screenshot</b></span></a>)<br />This sigil is specifically for death knights who have trouble reaching the 540 "cap." Because it is reliable, you aren't depending on a random roll to keep your defense high. If you don't like having to use Icy Touch (or whatever) to keep your defense high, then this sigil isn't for you. There are other options though. (<a href="http://blue.mmo-champion.com/26/13392163326-defense-procs-are-very-bad-new-sigil--bad.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>New facial textures and skin tones for DKs in 3.0.8 removed</b></span><br />This line has been removed from the patch notes. This should be reflected on our website soon. There are no new physical features being added for death knights in 3.0.8. <br /><br />There never were any new skins beyond those that have already been added. This line in the notes originally referred to somewhat of a fix to the way the interface works when selecting one of the unique death knight faces. It sometimes acts a bit oddly when choosing a skin tone, unlike the standard faces for each race. A proper resolution has not yet been determined yet though, so this line is being pulled from the patch notes. (<a href="http://blue.mmo-champion.com/1/13393392796-dk-patch-ptr.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Dual Wielding</b></span><br />On every spec for which we have allowed dual-wielding and propped it up with talents, DW tends to dominate. It's tricky, but we want death knights to have the option of DW for dps or tanking. Too many talents will push DW as the only way to go. (Fonte (http://blue.mmo-champion.com/26/13392251790-dualwield-tanking-dk--gc-why-not-a-talent.h...</div><span class="corners-bottom"><span></span></span></div></div>
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