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Azel
24/02/2009, 07:12
Patch 3.1.0 is now available on the PTR downloader, <b><span style="text-decoration: underline;">this post will be updated a lot in the next few hours.</span></b> Stay tuned.<br /><br /><font size="3" style="line-height: 1.3em;"><b>PTR 3.1.0 - Official Patch Notes</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from <b>Blizzard staff</b></span></div><div class="blizzquote"><font size="3" style="line-height: 1.3em;"><b>World of Warcraft PTR Patch 3.1.0</b></font><br /><br />The latest test realm patch notes can always be found at <a href="http://www.wow-europe.com/en/info/underdev/testrealm.html" target="_blank"><span style="color: orange;">http://www.wow-europe.com/en/info/underdev/testrealm.html</span></a><br /><br />The latest patch notes can always be found at <a href="http://www.wow-europe.com/en/patchnotes/" target="_blank"><span style="color: orange;">http://www.wow-europe.com/en/patchnotes/</span></a><br /><br /><span style="color: white;"><b>General</b></span><br /><ul style="margin-top: 0; margin-bottom: 0;"><li>All Ground Mounts may now swim without dismounting the rider. Flying Mounts still may NOT, and will dismount the rider upon entering water.</li><li>Ulduar is now available for limited testing. Please visit the Public Test Realms for more details. <a href="http://forums.worldofwarcraft.com/board.html?forumId=11572" target="_blank"><span style="color: orange;">http://forums.worldofwarcraft.com/board.html?forumId=11572</span></a></li><li>Players at maximum level will now be able to visit their trainer to pay a one-time fee and access the dual talent spec feature.</li><li>A new Gear Manager feature has been added. Players will now be able to save gear sets for easy gear switching.</li></ul><br /><span style="color: white;"><b>PvP</b></span><br /><b>Battlegrounds</b><br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Players will now be able to queue for battlegrounds from any location.</li><li>Seaforium Barrels can be looted while mounted, can now be seen from anywhere in the zone, and can now be found at the Central Graveyard.</li><li>Teleporters can now be used while mounted and can now be seen from anywhere in the zone</li></ul><br /><span style="color: white;"><b>Classes: General</b></span><br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Hysteria, Tricks of the Trade, Enrage, Wrecking Crew, Death Wish, Arcane Power, Owlkin Frenzy, Beast Within, Avenging Wrath and Hysteria damage bonuses no longer stack together.</li></ul><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/deathknight.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #C41E3A;">Death Knight</span></b></font> (<b><a href="http://www.mmo-champion.com/index.php?page=650" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?deathknight" target="_blank"><span style="color: orange;">Talent + Glyph Calc.</span></a></b>)<br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Blood Boil’s damage increased to make up for Pestilence no longer doing damage.</li><li>Blood Boil now does some damage to undiseased targets and extra damage to diseased targets. Its radius has been decreased.</li><li>Blood Plague: Now lasts 15 seconds untalented.</li><li>Death Pact: This heal cannot be a critical.</li><li>Frost Fever: Now lasts 15 seconds untalented.</li><li>Pestilence does no damage and has only one rank.</li><li>Plague Strike and Blood Plague no longer remove hots. Plague Strike’s damage increased quite a bit to compensate.</li><li>Raise Ally has a >15 min cooldown to keep it out of Arena.</li><li>Raise Dead: Duration lowered to 60 sec. and cooldown lowered to 3 min. The cooldown on this ability now begins when the pet dies rather than when it is summoned.</li><li>Rune of Cinderglacier now procs per minute instead of a 5% chance.</li><li>Rune of Razorfrost now affects Frost damage done by the DK only, but stacks up to 10%.</li><li>Strangulate no longer does damage and has been reduced to 1 rank.</li></ul><br /><span style="color: white;"><b>Talents</b></span><br /><b>Blood</b><br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Blood Aura: Replaced with Improved Blood Presence. This allows the deathknight to keep the healing from damage done bonus of Blood Presence in any presence, and increases healing received while in Blood Presence.</li><li>Blood-Gorged now grants armor penetration instead of expertise.</li><li>Bloody Strikes now increases Blood Boil damage instead of Pestilence.</li><li>Bloodworms now heal more.</li><li>Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the Death Knight. In addition, it will now only echo Death Knight spells whose primary purpose is dealing damage. Also corrected a bug making the effect last 8 seconds longer than intended.</li><li>Scent of Blood will now proc on a dodge, parry or taking damage, and internal cooldown lowered to 10 from 20 sec.</li><li>Sudden Doom now procs a free Death Coil instead of requiring you to push the button. Ranks reduced from 5 to 3.</li></ul><br /><span style="color: white;"><b>Frost</b></span><br /><ul style="margin-top: 0; margin-bottom: 0;"><li>The following talents have moved in the Frost tree: Runic Power Mastery, Glacier Rot, Killing Machine, Chilblains, and Endless Winter.</li><li>Black Ice now grants 2/4/6/8/10% Shadow damage in addition to the Frost damage.</li><li>Black Ice: Frost Damage bonus lowered to 4/8/12/16/20%</li><li>Blood of the North is 3 ranks instead of 5 for the same effect.</li><li>Chillblains: Now a 15/30/50% movement speed debuff (up from 30%). Moved to position currently occupied by Glacier Rot.</li><li>Endless Winter: Moved to position currently occupied by Chillblains.</li><li>Frost Aura: Replaced with Improved Frost Presence. Allows the deathknight to keep the health bonus of Frost Presence in any presence, and decreases magic damage taken while in Frost Presence.</li><li>Glacier Rot: Third rank added, and damage bonus increased to 7/13/20. Moved to position currently occupied by Endless Winter.</li><li>Howling Blast: Swapped positions with Hungering Cold in the talent tree (HB is now at 51, and HC is now at 31). In addition, the damage bonus for targets with Frost Fever is now only 20%.</li><li>Icy Talons - This talent how has a new icon.</li><li>Runic Power Mastery down to 2 ranks.</li></ul><br /><span style="color: white;"><b>Unholy</b></span><br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Blood-caked Blade: Now has a 3 second cooldown on the effect.</li><li>Desecration: This talent now has a 100% chance to be triggered. Additional points in the talent increase the damage bonus and snare magnitude instead of increasing the chance.</li><li>Epidemic: Epidemic now has 3 ranks (adding an additional 3 sec of disease duration). Magic Suppression is 3 ranks (down from 5) for 2/4/6% magic damage reduction.</li><li>Master of Ghouls: Now also reduces the cooldown on Raise Dead by 60 sec.</li><li>Necrosis: Can now only be triggered by main hand attacks.</li><li>New talent: Improved Death Strike. Increases Death Strike damage by 10/20.</li><li>Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities.</li><li>Outbreak bonus for Scourge Strike lowered to 10/20/30%.</li><li>Scourge Strike: Damage increased.</li><li>Unholy Aura: Replaced with Improved Unholy Presence. Allows the Deathknight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.</li><li>Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new Unholy 51 talent.</li></ul><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/druid.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #FF7D0A;">Druid</span></b></font> (<b><a href="http://www.mmo-champion.com/index.php?page=700" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?druid" target="_blank"><span style="color: orange;">Talent + Glyph Calc.</span></a></b>)<br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Abolish Poison: Now ticks every 3 sec, up from every 2. Now lasts 12 sec., up from 8.</li></ul><br /><span style="color: white;"><b>Talents</b></span><br /><b>Balance</b><br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.</li></ul><br /><b>Feral</b><br /><ul style="margin-top: 0; margin-bottom: 0;"><li>New Talent: Primal Gore: Grants the periodic damage from your Rake, Lacerate and Rip abilities the ability to critically hit.</li><li>Savage Roar is now considered an Enrage effect.</li></ul><br /><b>Restoration</b><br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Living Seed: This talent now accounts for your ineffective healing, rather than effective.</li><li>Improved Mark of the Wild: Now also increases all of your total attributes by 1/2%.</li><li>New Talent: Improved Barkskin: Increases the damage reduction granted by your Barkskin spell by 5/10%, and increases your resistance to Dispel mechanics by an additional 30/60% while under the effect of Barkskin.</li><li>Replenish: This talent is now re-named "Revitalize" and now also works with Wild Growth.</li><li>Tree of Life: You can now use Nature&#39;s Grasp and Thorns while within this form.</li></ul><br /><img src="http://static.mmo-champion.com/mmoc/images/icons/24x24/hunter.jpg" alt="" border="0" /> <font size="4" style="line-height: 1.3em;"><b><span style="color: #ABD473;">Hunter</span></b></font> (<b><a href="http://www.mmo-champion.com/index.php?page=620" target="_blank"><span style="color: orange;">Skills List</span></a> / <a href="http://talent.mmo-champion.com/?hunter" target="_blank"><span style="color: orange;">Talent + Glyph Calc.</span></a></b>)<br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Frost Trap: If the target who triggers Frost Trap is immune to its effect, the Frost Trap area effect will no longer be triggered.</li></ul><br /><span style="color: white;"><b>Talents</b></span><br /><b>Beast Mastery</b><br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Improved Aspect of the Hawk now has a new spell effect.</li><li>Improved Wing Clip: This talent has been removed.</li></ul><br /><b>Marksmanship</b><br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Piercing Shots re-designed: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of the damage dealt over 8 sec.</li><li>Ranged Weapon Specialization: Points reduced from 5 to 3, 1/3/5%.</li><li>Wild Quiver: Chance increased to 4/8/12%, up from 4/7/10%. Damage increased from 50% of an auto shot, to 80%.</li></ul><br /><b>Survival</b><br /><ul style="margin-top: 0; margin-bottom: 0;"><li>Hunting Party: This talent has been reduced to 3-points, and now increases your total Agility by an additional 1/2/3%.</li><li>Lock and Load re-designed: You now have a 33/66/100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2/4/6% chance when you deal periodic damage with your Immolation Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no...</li></ul></div><span class="corners-bottom"><span></span></span></div></div>


Fonte (http://www.mmo-champion.com/index.php?topic=40602.0)

Pizza
24/02/2009, 09:12
Black Ice now grants 2/4/6/8/10% Shadow damage in addition to the Frost damage.

Allows the Deathknight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence

GG!
tocchera' respeccare XD

cmq han buffato parecchio pvp




edit, stavo pensando, se aumentano la velocita' con cui le rune refreshano del 15%, il dps resterebbe comunque inferiore, dato che tutto cio' che ha PPM (proc per minute) farebbe il 15% danno in meno nn essendo in blood presence.
tradotto: un gran pacco! (a meno che nn sia del 30%, a quel punto sarebbe una gallata)

Cloud Wallace
24/02/2009, 10:10
WTB exorcism

IaN
25/02/2009, 09:09
ma quanto fà cagare il set del warrior? :pork:

remoting
25/02/2009, 09:17
Non riesco a capire il perchè di alcune modifiche allo sciamano.
Il bloodlust in primis, ora a quanto pare si puo usare una volta sola su fight che durino meno di 10 min.
Poi anche l'aggiunta di un misterioso talento che aumenta il danno del frost shock e flame shock.
a) mai usato il frost contro boss, fa aggro.
b) l'aumento del danno del flame è ridicolo e dovrei togliere punti a cose piu importanti per metterlo.
...
Certe volte penso che le idee per le nuove patch gli vengono mentre leggono topolino:mellow:

Remedi
25/02/2009, 11:38
ecco come decidono le cose con il capo
YouTube - HOMER - Avete la mia completa attenzione (http://www.youtube.com/watch?v=VZX0vU8baTs)

DarkT
25/02/2009, 12:44
...
a) mai usato il frost contro boss, fa aggro.
...


Pura curiosità:
Su che base fa agro il frost shock.. ? (è diverso rispetto al solito calcolo del threat?)

Pizza
25/02/2009, 14:47
teus, ricorda che devono bilanciare anche il pvp

frost shock e' una modifica per pvp

Remedi
25/02/2009, 17:00
Pura curiosità:
Su che base fa agro il frost shock.. ? (è diverso rispetto al solito calcolo del threat?)

doppio rispetto al normale threat delle spell credo

Remedi
25/02/2009, 17:04
a me interesserà sapere come piazzare nei mie glifi il glifo che fa crittare i dot di Living bomb anche se alla fine la risposta è isy
e come i suddetti crit interagiranno con i vari talenti
ignite
hot streak

e potanziamenti crit

CSD e t7/7.5 4 pezzi

Jarcky
25/02/2009, 17:12
oddio fantastico
http://www.youtube.com/watch?v=7uTMGBjM-BE&eurl=http://www.fremen.it/forums/showthread.php?t=15175

:look:
dunque
sì, il threat... giusto!
miglioriamolo, dico questo! dobbiamo migliorarlo!
meno aggro, + drop x tutti :closedeyes:

Pizza
25/02/2009, 17:17
quello che nn capisco io sono i 5 minuti di cd di bloodlust vs i 10 minuti di sated.

che senso ha? mettete la stessa durata! ^^

Aratiel
25/02/2009, 17:17
ma il glifo della living bomb la metteranno con la 3.1?

Jarcky
25/02/2009, 20:32
quello che nn capisco io sono i 5 minuti di cd di bloodlust vs i 10 minuti di sated.

che senso ha? mettete la stessa durata! ^^
se hai 2 shammy in raid puoi usarlo due volte su alcuni boss

Remedi
25/02/2009, 21:09
ma il glifo della living bomb la metteranno con la 3.1?

yep

Pizza
26/02/2009, 08:46
se hai 2 shammy in raid puoi usarlo due volte su alcuni boss

ehmm

no.

invertono i cd

Jarcky
26/02/2009, 13:58
hmmm... se muori il sated sparisce? nn ci ho mai fatto caso, ma é l'unica cosa che giustificherebbe questa scelta

Cloud Wallace
26/02/2009, 14:18
dunque, per evitare il diffondersi di ignoranza: la modifica ovviamente deriva dal PvE. Con CD di 5 minuti e debuff di 10 si previene di usarlo 2 volte nello stesso inc, ma si permette di usarlo dopo ogni wipe ad ogni try nella fase di learning. Prima si era costretti ad usarlo un try sì e uno no, a causa del cd lungo, specie nei raid da 10 (dove magari si ha uno sciamano solo)

Jarcky
26/02/2009, 14:22
ed io cosa ho detto? :asd:

Cloud Wallace
26/02/2009, 16:15
era per pizza

Cloud Wallace
26/02/2009, 16:18
e per lo spam ovviamente

Jarcky
26/02/2009, 20:10
capisco, ma nn condivido :look:

Infe
26/02/2009, 20:53
concordo