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Azel
25/03/2009, 18:11
<font size="3" style="line-height: 1.3em;"><b>Arena Season 6 – Upcoming Changes</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Bornakk (<a href="http://blue.mmo-champion.com/11/15864860497-arena-season-6--upcoming-changes.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">Now that Arena Season 6 is on the horizon, we wanted to share some details regarding upcoming changes to the arena rating system in Arena Season 6. With Arena Season 6, arena teams will start at 0 rating instead of 1500, which will allow teams to have more continuous progression throughout the arena season. In addition, we reevaluated item purchases and felt many of them were too difficult to obtain so we will be altering the rating requirements needed to purchase the latest arena items. For example, items with a rating requirement will now be obtainable starting at 1250 rating.<br /><br />As with the current system, the matchmaking system will attempt to match teams against opponents who are closest to their average matchmaking rating. Starting with Arena Season 6, a team’s average matchmaking rating will be shown in the scoreboard at the end of each match so that you can see where your team stands compared to the opposing team you just faced. All arena teams that are below a 1500 arena rating will always earn arena points as a 1500 rated team. This will allow teams to continue to build up arena points while working on gaining the ratings needed to purchase items.<br /><br />Please note that a more specific start date for Arena Season 6 will be provided as soon as it is determined.<br /><br />Here is a list of some PvP items that will be available in Arena Season 6 and their expected rating requirements:<br /><br /><table style="font: inherit; color: inherit;"><tr><td valign="top" style="font: inherit; color: inherit;"><span style="color: white;"><b>Rating Required:</b></span><br /><span style="color: #0099FF;">1250+: Deadly Relics/Idols/Librams/Totems&nbsp; &nbsp; <br />1300+: Deadly Gloves<br />1350+: Deadly Legs<br />1400+: Deadly Chest<br />1450+: Deadly Helm<br />1500+: Deadly Shoulders<br /><br />1400+: Furious Bracer (honor)<br />1450+: Furious Belt (honor)<br />1500+: Furious Boots (honor)<br />1550+: Furious Neck (honor)<br />1600+: Furious Gloves<br />1650+: Furious Ring (honor)<br />1700+: Furious Legs<br />1750+: Furious Chest<br />1800+: Furious Trinket (honor)<br />1850+: Furious Weapon<br />1900+: Furious Helm<br />1950+: Furious Wands/Relics/etc&nbsp; &nbsp;<br />2000+: Furious Cloak (honor)<br />2050+: Furious Shoulders<br />2200+: 2nd Tier Furious Weapon<br />2300+: Furious Tabard </span></td><td valign="top" style="font: inherit; color: inherit;"><span style="color: white;"><b>No Rating Required:</b></span><br /><span style="color: #0099FF;">Hateful Gloves<br />Hateful Legs<br />Hateful Chest<br />Hateful Helm<br />Hateful Shoulders<br />Hateful Ring<br />Hateful Trinket<br />Deadly Bracer<br />Deadly Belt<br />Deadly Boots<br />Deadly Neck<br />Deadly Ring<br />Deadly Cape<br />Deadly Trinket</span><br /><br /></td></tr></table></div><span class="corners-bottom"><span></span></span></div></div>


Fonte (http://www.mmo-champion.com/index.php?topic=46187.0)

Infe
25/03/2009, 19:42
spero abbiate visto il video del dk che clicca 3 bottoni e vince le arene con il suo amico pala holy

io aspetto la patch, ma credo sia arrivato anche per me il momento per dire ciao a sto gioco bellissimo :v

Cloud Wallace
25/03/2009, 21:21
io non so che cazzo vi ostiniate a giocare arene a sto gioco, davvero... :v

Q(F)M
26/03/2009, 10:27
tranquilli, ancora un paio di patch così ed il dk seccherà giusto i warrior ^^'

a proposito, vogliamo parlare del 10% di danni in meno con titangrip talentato? la blizzard si è stufata di fare correzioni sulle abilità e si è messa a calcolare quanto danno deve nerfare in base al numero di whine? :asd:

Cloud Wallace
26/03/2009, 10:41
evoluzione di TG:


equippa DW le 2h ma con -UNOSVALLO% alla hit
whine "è inutile"
equippa DW le 2h ma con -UNPOMENOUNOSVALLO% alla hit
whine "è ancora inutile"
equippa DW le 2h ma con -5% alla hit
Blizzy: "ma in fondo -5% non è un cazzo ve lo rimuoviamo, non sarà OP"
equippa DW le 2h
whine "omg nr3f" Blizzy "è OP"
equippa DW e 2h con -UNOSVALLO% al danno
what's next?

Q(F)M
26/03/2009, 12:32
la soluzione è semplicissima: invece che nerfare il danno, basta togliere la riduzione all'aggro, così torna il buon vecchio warrior che vince swingando ma prende aggro appena tocca una skill :asd: