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Azel
11/04/2009, 16:29
<font size="3" style="line-height: 1.3em;"><b>Patch 3.1 - Professions Reagents Changes</b></font><br />Instead of a compilation of past changes already posted here, I think we have something new today. I didn&#39;t really do reagents change lately because of tons of reasons but they are now back on the site! A lot of professions had the reagents requirements of low-level recipes lowered or changed to match the latest changes in the game. (Drops from "old" dungeons removed, etc ...) <br /><br /><div align="center"><a href="http://www.mmo-champion.com/index.php?page=856" target="_blank"><img src="http://static.mmo-champion.com/mmoc/images/news/2009/april/reagentschanges.jpg" alt="" border="0" /></a></div><br /><br /><font size="3" style="line-height: 1.3em;"><b>Blue posts</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from <b>Blizzard staff</b></span></div><div class="blizzquote"><span style="color: white;"><b>Blizzcon Ticket Sales</b></span><br />No dates for ticket sales as of yet. We&#39;ll be doing our best to allow for plenty of time to purchase and make your arrangements to come though. (<a href="http://blue.mmo-champion.com/1/16137078813-blizzcon-dates.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Splitting official roles forums in PvP/PvE sub-forums</b></span><br />We have to consider the ramifications that a change to one aspect of the game has on the other, so as long as you want to participate in class mechanics discussions, you need to do the same.<br /><br />Part of the motivation for pooling multiple classes into one role forum is so players would have to actually defend their claims in an audience that consisted of more than just their own class cheering for any calls for buffs. The same is true of PvE vs. PvP. Our concern is that if we had a PvE only forum, players would say things like "Just change this ability. I don&#39;t care if it ruins PvP because I hate PvP," and then chasing anyone out of the forum who defended PvP because "This is the PvE forum! Go away!" <br /><br />We realize the discussions in the role forums can be heated, because to some extent we are inviting players to disagree on complex topics or defend their own class in the face of "Nerf the OP class" calls. We&#39;ll try to keep the actual trolls at bay.&nbsp; (<a href="http://blue.mmo-champion.com/28/16137529134-new-damage-dealing-forum-plz.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><font size="3" style="line-height: 1.3em;"><b><span style="color: #96BC27;">Achievements</span></b></font><br /><span style="color: white;"><b>Algalon Achievements Title Rewards</b></span> (<a href="http://www.mmo-champion.com/index.php?page=850" target="_blank"><span style="color: white;"><b>Link</b></span></a>)<br />There are some changes planned to how these achievements will work/be worded, not sure when the changes will happen though. (<a href="http://blue.mmo-champion.com/20/16137229284-algalon-achievements.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Removing the Immortal achievement from Glory of the Raider</b></span><br />No plans to do this at this time. The "immortal" style achievement from Ulduar has changed a bit, but that is part of a new/separate meta-achievement. (<a href="http://blue.mmo-champion.com/20/16137219441-removal-of-immortal-from-gotr.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><font size="3" style="line-height: 1.3em;"><b><span style="color: #96BC27;">Raids & Dungeons</span></b></font><br /><span style="color: white;"><b>Algalon feeds on your tears</b></span><br />I may regret saying this, but it is hard. If Sarth +3 was too much for you, then you probably want to steer clear of the hard modes and Mr. Algalon. The achievement is called "He feeds on your tears" for a reason. (<a href="http://blue.mmo-champion.com/26/14637425299-25-man-raids-more-difficult-false-assumption.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Sartharion Speed Kills</b></span> (See <a href="http://www.mmo-champion.com/index.php?topic=47540.0" target="_blank"><b><span style="color: orange;">this news</span></b></a>)<br />Those speed kills are normally the kind of thing we would fix in some way or another because those cross the line in our opinion. It&#39;s a subjective line though, and we don&#39;t always want to stomp on every creative solution that players come up with. In this case, so many groups already had Sarth on farm and the solution would have involved hitting group dps pretty severely that a quick fix didn&#39;t feel warranted. If say that was the solution that players came up with to deal with Algalon within the time-frame where only a guild or so per server had beaten him, then we&#39;d probably have been more reactive. (<a href="http://blue.mmo-champion.com/26/14637425299-25-man-raids-more-difficult-false-assumption.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>10-Man raiding in Ulduar</b></span><br />There are groups of players who just prefer to run smaller raids. I don&#39;t know off the top of my head how many, if any, exist on your server. They do exist. You can&#39;t always assume they are small guilds. Sometimes they are large guilds of more casual players with only a few raiders. It varies. What happened in LK is a lot of these players (who remember prefered to do 10-player content) just gave up and joined 25-player pugs because those were easier and provided better loot. For Ulduar, we predict they will have more motivation to do the 10-player version because the 25-player version is going to be more challenging. They might join a pug, wipe a lot, and remember why they prefer to run smaller raids with friends. (<a href="http://blue.mmo-champion.com/26/14637425299-25-man-raids-more-difficult-false-assumption.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Raid stacking</b></span><br />Raid stacking is not a strategy at all we want to prop up. However it&#39;s tricky. At some point if you take steps to prohibit raid stacking, then what you are really doing is saying: you will be punished for taking more than 1 of each spec or whatever, and at that point you are limiting flexibility just as much as if you were encouraging raid stacking. We want you to be able to take your friends (or at least the people you want to raid with even if you&#39;re uber hardcore and don&#39;t care if they&#39;re your friends or not). We don&#39;t want you to have to kick loyal and skilled players just because Jimmy the idiot shaman / paladin / DK / whatever brings better buffs or utility for that fight.<br /><br />Now some groups will swap out players for each boss. That&#39;s just what they do. The same guilds might respec or regem for every boss, and there are even cases of groups that picked up Leatherworking for drums with the frequency most sane people would change specs. I&#39;m not exaggerating. Again, we aren&#39;t going to come down hard on groups that do this. We just don&#39;t want it to be the only way you feel you can experience the hard mode content. (<a href="http://blue.mmo-champion.com/26/14637425299-25-man-raids-more-difficult-false-assumption.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Resistance-based encounters and farming</b></span><br />Resistance fights are still around in a way (Sapphiron). We wanted to get away from the necessity of making a gear set to make any decent attempt at a boss and instead focus more on the encounter itself challenging players and not a resistance cap being the challenge. While putting the frost resistance on for Sapphiron helps, especially early on when progression through the dungeon, we didn&#39;t want it to be 100% needed in all attempts.<br /><br />And before you say it, yeah yeah, Sapphiron/Naxx wasn&#39;t hard, but we like this design layout better than the bag stuffing necessity version that was Huhuran. (<a href="http://blue.mmo-champion.com/1/16137369221-bring-back-resistence-fights.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br />[...] We have made a number of changes in the preparation area that minimize the need to farm for additional consumable buffs. Farming mats for several days outside of raid days wasn&#39;t really fun for anybody (to my knowledge), and it forced us to design the encounters around having those buffs so if you didn&#39;t farm the mats you were in a tough position. It is possible we will add more Sapphiron-like resistance fights in the future where it helps to have the pieces, but the pieces will likely be more like the current frost resist pieces instead of an entire set of random "garbage" pieces that you keep in your bank for a year.<br /><br />I will admit you are one of the first people I have heard about enjoying farming all the random pieces of resist gear from the old fights, but if you feel the raiding is being too easy, we have covered that in how Naxx was meant to be accessible but we probably made it too easy overall and want to change that a bit in Ulduar.<br /><br />[...] It tends to not be a lot of fun when players&#39; have to have their stats all nerfed a bunch just to be able to survive an attempt in a resistance fight. We would rather avoid a situation like this and make it so the encounter itself is what is challenging. (<a href="http://blue.mmo-champion.com/1/16137369221-bring-back-resistence-fights.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><font size="3" style="line-height: 1.3em;"><b><span style="color: #96BC27;">Engineering</span></b></font><br /><span style="color: white;"><b>Engineering "10-second DPS burst" cooldown</b></span><br />We took a look at some of the Engineering items and generally speaking we believe you need to be able to couple “on use” items with your own abilities, otherwise they have to be better than your normal abilities to ever be worth the GCD which is a direction we didn&#39;t want to go. So to keep players from stacking a whole bunch of them at once, we implemented a shared cooldown for them so you can use one of these burst items at a time, not several at once, while mixing them with your abilities for the best impact. (<a href="http://blue.mmo-champion.com/28/16137368976-now-invokes-a-10second-dps-burst-item-cd.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Hand-Mounted Pyro Rocket</b></span><br />The plan is to take them off the GCD in 3.1 along with a damage increase and shorter cooldown (45s instead of 1 min). (<a href="http://blue.mmo-champion.com/28/16137368976-now-invokes-a-10second-dps-burst-item-cd.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><font size="3" style="line-height: 1.3em;"><b><span style="color: #96BC27;">Classes</span></b></font><br /><span style="color: white;"><b>Tanking skill spamming</b></span><br /><span style="color: white;"><i>Heroic Strike/Rune Strike/Maul - Why not just make these skills toggled? It&#39;s a stu...</i></span></div><span class="corners-bottom"><span></span></span></div></div>


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