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Azel
27/07/2009, 17:30
<font size="3" style="line-height: 1.3em;"><b>PTR Raid and Dungeon Testing (July 27)</b></font><br />There was some confusion over the date of the PTR Testing on friday, the post has been edited and the Faction Champions will be available on european PTRs tonight. <br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from: <b>Daelo (<a href="http://blue.mmo-champion.com/13/10222012696-ptr-raid-and-dungeon-testing-july-25.html" target="_blank" style="color: white;">Source</a>)</span></b></div><div class="blizzquote">Here&#39;s the current schedule for Trial of the Crusader PTR testing:<br /><br />On the European test realms:<br /><br /><span style="color: white;"><b>Faction Champions</b></span> – Monday Night, July 27, starting at 19:00 CEST. Normal and Heroic.<br /><br />Some of the tests will have multiple bosses and difficulties available for testing, as noted above.<br /><br />We’re going to try and have Test Patchwerks (Tank and DPS versions) available in the Argent Coliseum for testing. Instead of the previous tank test patchwerk that increased melee damage over time, the 3.2 tank test patchwerk will just hit VERY hard (as hard as Algalon) all the time to allow for more lengthy sustained tank parses. We&#39;re always interested in seeing combat logs and parses for all raid testing on the PTR, but especially test patchwerk logs. These are extremely helpful to our class team. <br /><br />This schedule could change at a moment&#39;s notice due to server, bug, or patch status. I&#39;ll try to keep everyone informed as much as possible. The Trial of the Crusader and the bosses to be tested will remain also open a variable length of time. How long they stay open depends upon a host of factors including designer availability, bug status, etc. These bosses are very much a work in progress, and this is a test server. </div><span class="corners-bottom"><span></span></span></div></div><br /><font size="3" style="line-height: 1.3em;"><b>Blue posts</b></font><br /><div class="blizzquotewrap"><div class="blizzquoteinner"><span class="corners-top"><span></span></span><div class="blizzquoteheader"><span>Quote from <b>Blizzard staff</b></span></div><div class="blizzquote"><span style="color: white;"><b>Champion&#39;s Seal and Emblems in 3.2</b></span><br />Emblems of Conquest and Champion&#39;s Seals will not drop in the Trial of the Champion (5-player dungeon) on normal mode, nor will there be a daily dungeon quest associated with normal mode, though the items that drop in normal mode are quite good compared to other level 80 dungeons.<br /><br />One Emblem of Conquest and one Champion&#39;s Seal will drop off each boss in Trial of the Champion Heroic mode. There will also be a Heroic daily dungeon quest added to the rotation for this dungeon that awards two Emblems of Triumph. (<a href="http://blue.mmo-champion.com/1/18600878587-anything-good-getting-added-for-champ-seals.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Item Levels in the Argent Coliseum</b></span><br />Here&#39;s a basic breakdown of the item levels for each dungeon:<br /><br />Trial of the Champion (5-player) normal mode: Item level 200<br />Trial of the Champion (5-player) Heroic mode: Item level 213<br />Trial of the Crusader (10-player) normal mode: Item level 232<br />Trial of the Crusader (25-player) normal mode: Item level 245<br />Trial of the Grand Crusader (10-player) Heroic mode: Item level 245<br />Trial of the Grand Crusader (25-player) Heroic mode: Item level 258<br /><br />In addition, successful tribute runs (Trial of the Grand Crusader only) will result in higher item level rewards from the tribute chest at the end. (<a href="http://blue.mmo-champion.com/1/18698005021-do-the-new-instances-need-attunement.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br /><br /><span style="color: white;"><b>Argent Tournament Rewards in 3.2</b></span> (<a href="http://blue.mmo-champion.com/1/18600878587-anything-good-getting-added-for-champ-seals.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)<br />Assuming you are eligible for all of the new dailies being added to the Argent Tournament -- meaning you have championed all primary factions and reached exalted with them as well as with the Argent Crusade and Silver Covenant/Sunreavers -- and plan on doing Trial of the Champion, the 5-player Crusaders&#39; Coliseum dungeon on Heroic mode, the maximum number of Champion&#39;s Seals you can obtain in a single day will be 15 after patch 3.2 hits, not including any lucky Champion&#39;s Seal drops in the Champion&#39;s Purse.<br /><br />Here is a breakdown of the costs of some of the Argent Tournament rewards in 3.2:<br /><br />Argent Crusader&#39;s Tabard: 50 seals<br />Argent Pony Bridle (for your squire): 150 seals<br />Bind-on-Account chest pieces: 60 seals<br />Bind-on-Account weapons: 60-95 seals<br />Bind-on-Account trinkets: 75 seals<br />Argent Warhorse/Argent Charger (epic ground mounts): 100 seals<br />Quel&#39;dorei Steed/Sunreaver Hawkstrider (epic ground mounts): 100 seals<br />Silver Covenant Hippogryph/Sunreaver Dragonhawk (epic flying mounts): 150 seals<br />Shimmering Wyrmling (pet): 40 seals <br /><br /><span style="color: white;"><b>Argent Tournament Shimmering Wyrmling vs TBC</b></span><br />You are right that it is a recolor first and foremost. The one you buy in Outlands is greenish and not what the wyrmlings in the blood elf starting area look like. The wrymling available at the tournament is much more in line with the ones found in the blood elf starting area. This is just sort of a chance to give players access to that wyrmling.<br /><br />A couple of minor differences between the outland wyrmling and the Shimmering Wyrmling from the Argent Crusade:<br /><br /><ul style="margin-top: 0; margin-bottom: 0;"><li>The Shimmering Wyrmling flies higher (around shoulder height instead of knee height).</li><li>It&#39;s summoned via a pretty cool Arcane spell cast to give it more of a high elf/blood elf sort of feel, given the fact it&#39;s summoned via magic rather than released from a cage.</li><li>It has a special idle animation.</li></ul><br />Of course these are all small differences, but again, we wanted to give players a chance of snatching up the wyrmling from the blood elf areas. (<a href="http://blue.mmo-champion.com/1/18600878587-anything-good-getting-added-for-champ-seals.html" target="_blank"><b><span style="color: white;">Source</span></b></a>)</div><span class="corners-bottom"><span></span></span></div></div><br /><font size="3" style="line-height: 1.3em;"><b>Comics</b></font><br /><a href="http://www.darklegacycomics.com/198.html" target="_blank"><b>Dark Legacy Comic #198</b></a> and <a href="http://www.tehgladiators.com/?p=84" target="_blank"><b>Teh Gladiators #84</b></a> are out. <br /><br /><div align="center"><a href="http://www.darklegacycomics.com/198.html" target="_blank"><img src="http://static.mmo-champion.com/mmoc/images/news/2009/july/dl198.jpg" alt="" border="0" /></a> <a href="http://www.tehgladiators.com/?p=84" target="_blank"><img src="http://static.mmo-champion.com/mmoc/images/news/2009/july/tehglad84.jpg" alt="" border="0" /></a></div>


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