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View Full Version : In Development: 1.3.6 - Sovereign Changes



Torok
13/07/2010, 11:06
HEALERS
Hey all,

Coming with the 1.3.6 patch are some exciting (and by no means small) changes to the Sovereign armor set. Sovereign is being split into 2 sets for each archetype, each with its own focus. You will now be able to choose how you want to itemize yourself depending on your playstyle without sacrificing item levels.

The system works as follows:
The existing Sovereign set (the pieces that already drop, and more importantly the pieces you may already have) will turn into the "Primary" set below. This requires nothing from you as the player and the first time you log in you'll notice that your Sovereign set has different stats and set bonuses.
If your personal preference is to use the "Secondary" set, you'll be able to head to an NPC in the cities where you would trade a piece of the "Primary" set in for the equivalent slot of the "Secondary" set. This transaction is only a 1-way transaction.
There are no restrictions on mixing and matching between the 2 versions of the sets, however their set bonuses are mutually exclusive (e.g. if you want the 5pc from the "Secondary" set, you need to be wearing 5 pieces from that set).

We will slowly be rolling out in development posts for each of the archetypes as soon as possible. Here is the new layout of the 2 Sovereign sets for Healers.

Magic Healer (Rune Priest, Shaman, Archmage, Zealot)

(Primary) Healing Set

Wil - 232
Tou - 134
Wou - 116
Ini - 106
Spi - 294
Cor - 289
Ele - 289
6% heal crit chance
40 heal power
4 AP/s
4% reduced chance to be crit
2% reduced armor penetration

3 piece - 85 Wil
4 piece - 85 Wou
5 piece - 5% Heal Crit
6 piece - On Heal: 10% chance to increase heal power by 130 for 10s.
7 piece - On Heal: 10% chance to reduce target's chance to be critically hit by 10% for 10s.
8 piece - 2m cooldown - Increases your critical heal amount by 75% for 10s.


(Secondary) Offensive Set

Int - 232
Tou - 134
Wou - 116
Ini - 106
Spi - 294
Cor - 289
Ele - 289
6% magic crit chance
40 magic power
4 AP/s
4% disrupt strikethrough
2% reduced armor penetration

3 piece - 85 Int
4 piece - 85 Wou
5 piece - 5% Magic Crit
6 piece - On Hit: 10% chance to increase magic power by 130 for 10s.
7 piece - On Hit: 10% chance to increase target's chance to be critically hit by 10% for 10s.
8 piece - 2m cooldown - Increases your critical damage amount by 50% for 10s.


Melee Healers (Warrior Priest, Disciple)

(Primary) Healing Set

Wil - 232
Tou - 134
Wou - 116
Ini - 106
Spi - 294
Cor - 289
Ele - 289
6% heal crit chance
40 heal power
4% reduced armor penetration
3% reduced chance to be crit
3 AP/s

3 piece - 85 Wil
4 piece - 85 Wou
5 piece - 5% Heal Crit
6 piece - On Heal: 10% chance to increase heal power by 130 for 10s.
7 piece - On Heal: 10% chance to recover 20 Soul Essence/Righteous Fury.
8 piece - 2m cooldown - Increases your critical heal amount by 75% for 10s.

(Secondary) Melee Set

Str - 232
WS - 134
Wou - 116
Tou - 106
Spi - 294
Cor - 289
Ele - 289
6% melee crit chance
40 melee power
20% auto attack speed
3 AP/s
2% parry strikethrough

3 piece - 85 Str
4 piece - 85 WS
5 piece - 5% Melee Crit
6 piece - On Hit: 10% chance to increase melee power by 130 for 10s.
7 piece - On Hit: 10% chance to recover 20 AP.
8 piece - 2m cooldown - Increases your critical damage amount by 50% for 10s
TANK
Hey all,

Coming with the 1.3.6 patch are some exciting (and by no means small) changes to the Sovereign armor set. Sovereign is being split into 2 sets for each archetype, each with its own focus. You will now be able to choose how you want to itemize yourself depending on your playstyle without sacrificing item levels.

The system works as follows:
The existing Sovereign set (the pieces that already drop, and more importantly the pieces you may already have) will turn into the "Primary" set below. This requires nothing from you as the player and the first time you log in you'll notice that your Sovereign set has different stats and set bonuses.
If your personal preference is to use the "Secondary" set, you'll be able to head to an NPC in the cities where you would trade a piece of the "Primary" set in for the equivalent slot of the "Secondary" set. This transaction is only a 1-way transaction.
There are no restrictions on mixing and matching between the 2 versions of the sets, however their set bonuses are mutually exclusive (e.g. if you want the 5pc from the "Secondary" set, you need to be wearing 5 pieces from that set).

We will slowly be rolling out in development posts for each of the archetypes as soon as possible. To start with, here is the new layout of the 2 Sovereign sets for Tanks.


(Primary) Defensive Set

Tou - 232
Wou - 134
Ini - 116
WS - 106
Spi - 294
Cor - 289
Ele - 289
6% reduced chance to be crit
4% block
60 hp/4s
4 AP/s
2% reduced armor penetration

3 piece - 85 Tou
4 piece - 85 Wou
5 piece - 200 HP/4s
6 piece - On Being Hit: 10% chance to reduce attacker's armor penetration against you and chance to critically hit you by 6% for 10s.
7 piece - On Defense: 25% chance to increase parry/block/disrupt/dodge by 5% for 10s.
8 piece - 2m cooldown - Up to 9 targets within a 20 foot radius have their movement speed reduced by 60% for 5s.


(Secondary) Offensive Set

Str - 232
WS - 134
Wou - 116
Tou - 106
Spi - 294
Cor - 289
Ele - 289
6% melee crit chance
40 melee power
4% parry strikethrough
3 AP/s
2% parry

3 piece - 85 Str
4 piece - 85 WS
5 piece - 5% DPS
6 piece - On Hit: 10% chance to increase melee power by 130 for 10s.
7 piece - On Hit: 10% chance to increase parry/block strikethrough by 10% for 10s.
8 piece - 2m cooldown - Up to 9 allies within a 20 foot radius have their movement speed increased by 60% for 5s.


Lead Items Designer
Warhammer Online: Age of Reckoning
MELEE DPS
Hey all,

Coming with the 1.3.6 patch are some exciting (and by no means small) changes to the Sovereign armor set. Sovereign is being split into 2 sets for each archetype, each with its own focus. You will now be able to choose how you want to itemize yourself depending on your playstyle without sacrificing item levels.

The system works as follows:
The existing Sovereign set (the pieces that already drop, and more importantly the pieces you may already have) will turn into the "Primary" set below. This requires nothing from you as the player and the first time you log in you'll notice that your Sovereign set has different stats and set bonuses.
If your personal preference is to use the "Secondary" set, you'll be able to head to an NPC in the cities where you would trade a piece of the "Primary" set in for the equivalent slot of the "Secondary" set. This transaction is only a 1-way transaction.
There are no restrictions on mixing and matching between the 2 versions of the sets, however their set bonuses are mutually exclusive (e.g. if you want the 5pc from the "Secondary" set, you need to be wearing 5 pieces from that set).

We will slowly be rolling out in development posts for each of the archetypes as soon as possible. Here is the new layout of the 2 Sovereign sets for Melee DPS and Rogues.

(Primary) Offensive Set

Str - 232
WS - 134
Wou - 116
Tou - 106
Spi - 294
Cor - 289
Ele - 289
6% melee crit chance
40 melee power
20% auto attack speed
3 AP/s
2% parry strikethrough

3 piece - 85 Str
4 piece - 85 WS
5 piece - 5% DPS
6 piece - On Hit: 10% chance to increase melee power by 130 for 10s.
7 piece - On Hit: 10% chance to increase parry/block strikethrough by 10% for 10s.
8 piece - 2m cooldown - Increases movement speed by 40%, auto attack speed by 25% and you will gain 60 AP over 10s.


(Secondary) Survivability Set

Wou - 232
Tou - 134
Ini - 116
Str - 106
Spi - 294
Cor - 289
Ele - 289
6% reduced chance to be crit
4% parry
60 HP/4s
3 AP/s
2% melee crit

3 piece - 85 Tou
4 piece - 85 Wou
5 piece - 5% Parry
6 piece - On Being Hit: 10% chance to form a barrier that will absorb up to 933 damage over 5s.
7 piece - On Hit: 10% chance to deal 409 damage to your attacker, healing you for 612 health.
8 piece - 2m cooldown - Immune to knockdown, stagger, root and knockback for 10s.

RANGED DPS

Hey all,

Coming with the 1.3.6 patch are some exciting (and by no means small) changes to the Sovereign armor set. Sovereign is being split into 2 sets for each archetype, each with its own focus. You will now be able to choose how you want to itemize yourself depending on your playstyle without sacrificing item levels.

The system works as follows:
The existing Sovereign set (the pieces that already drop, and more importantly the pieces you may already have) will turn into the "Primary" set below. This requires nothing from you as the player and the first time you log in you'll notice that your Sovereign set has different stats and set bonuses.
If your personal preference is to use the "Secondary" set, you'll be able to head to an NPC in the cities where you would trade a piece of the "Primary" set in for the equivalent slot of the "Secondary" set. This transaction is only a 1-way transaction.
There are no restrictions on mixing and matching between the 2 versions of the sets, however their set bonuses are mutually exclusive (e.g. if you want the 5pc from the "Secondary" set, you need to be wearing 5 pieces from that set).

Here is the final new layout of the 2 Sovereign sets, this one focusing on Ranged careers.


Magic DPS

(Primary) Offensive Set

Int - 232
Tou - 134
Wou - 116
Ini - 106
Spi - 294
Cor - 289
Ele - 289
6% magic crit chance
40 magic power
4% disrupt strikethrough
4 AP/s
3% crit damage

3 piece - 85 Int
4 piece - 85 Wou
5 piece - 5% magic crit chance
6 piece - On Hit: 10% chance to increase magic power by 130 for 10s.
(BW/SO) 7 piece - On Hit: 10% chance to increase all damage taken by your target by 5% for 10 seconds.
(MA) 7 piece - On Hit: 10% chance to increase chance to critically hit by 10% and critical damage by 20% for 10 seconds.
8 piece - 2m cooldown - Up to 9 enemies 20 feet from your target have their abilities cost 50% more for 10 seconds.


(Secondary) Survivability Set

Wou - 232
Tou - 134
Ini - 116
Int - 106
Spi - 294
Cor - 289
Ele - 289
6% reduced chance to be crit
400 Armor
60 HP/4s
3 AP/s
2% magic crit

3 piece - 85 Tou
4 piece - 85 Wou
5 piece - 5% reduced chance to be crit
6 piece - On Being Hit: 10% chance to form a barrier that will absorb up to 933 damage over 5 seconds.
7 piece - On Hit: 10% chance to reduce target's movement speed by 40% for 10 seconds.
8 piece - 2m cooldown - Your group's abilities cost 0 Action Points for 10 seconds.



Ranged DPS

(Primary) Offensive Set

BS - 232
WS - 134
Wou - 116
Init - 106
Spi - 294
Cor - 289
Ele - 289
6% ranged crit chance
40 ranged power
4% dodge strikethrough
4 AP/s
3% crit damage

3 piece - 85 BS
4 piece - 85 Wou
5 piece - 5% ranged crit chance
6 piece - On Hit: 10% chance to increase ranged power by 130 for 10s.
7 piece - On Hit: 10% chance to increase chance to critically hit by 10% and critical damage by 20% for 10 seconds.
8 piece - 2m cooldown - Up to 9 enemies 20 feet from your target have their abilities cost 50% more for 10 seconds.


(Secondary) Survivability Set

Wou - 232
Tou - 134
Ini - 116
BS - 106
Spi - 294
Cor - 289
Ele - 289
6% reduced chance to be crit
400 armor
60 HP/4s
3 AP/s
2% ranged crit

3 piece - 85 Tou
4 piece - 85 Wou
5 piece - 5% reduced chance to be crit
6 piece - On Being Hit: 10% chance to form a barrier that will absorb up to 933 damage over 5 seconds.
7 piece - On Hit: 10% chance to reduce target's movement speed by 40% for 10 seconds.
8 piece - 2m cooldown - Your group's abilities cost 0 Action Points for 10 seconds.

Arronax
13/07/2010, 11:53
Mah, sono alquanto alibito da questi cambiamenti, stanno cercando il modo di far oneshottare la gente xD.

DADE
13/07/2010, 14:10
devono cambiare le stat di WS e l'abilità con cd di 2 min dei tank...
il resto mi sembra tutto all'altezza del set finale

dragonetto
13/07/2010, 14:26
Mah, sono alquanto alibito da questi cambiamenti, stanno cercando il modo di far oneshottare la gente xD.

Eh beh.
Io dico che per la facilità con cui si fa il set le cose non dovrebbero essere così sgrave.

Torok
13/07/2010, 23:08
io non commento. roba troppo sgrava per sti puggoni

Torok
13/07/2010, 23:34
Continuing onwards with our In Development posts for patch 1.3.6, here are several more Career adjustments for discussion. As always, we look forward to your constructive feedback!

Shadow Warrior
All abilities no longer have a minimum range.
No Respite has been moved, and is now available with 7 points into the Path of Assault. Its effect has been redesigned, and it will now increase all damage that you deal to enemies within 45 feet.
Charge Forth has been renamed Powerful Draw, and has been redesigned. This tactic will now increase the ranges of all Path of the Skirmisher abilities.
Assault Stance will now also grant Melee Power and Melee Crit based on Ranged Power and Ranged Crit from items.

Engineer
All abilities no longer have a minimum range.
Runes of Warding has been renamed Trench Fighting, and has been redesigned. This tactic will now increase all damage that you deal to enemies within 45 feet.

Squig Herder
All abilities no longer have a minimum range.
Sneaky Stabbin has been redesigned, and it will now increase all damage that you deal to enemies within 45 feet.
Squig Armor will now also grant Melee Power and Melee Crit based on Ranged Power and Ranged Crit from items.

Magus
Daemonic Contract has been moved, and is now available with 7 points into the Path of Daemonology. Its effect has been redesigned, and it will now increase all damage that you deal to enemies within 45 feet.

Ranged Archetype
Close Quarters has been redesigned. It will now cause your abilities to build up 50% faster when your enemy target is within feet 20 of you, and no longer has a penalty.
Expert Skirmisher has been redesigned. It will now cause your abilities to build up 50% faster when your enemy target is within 20 feet of you, and no longer has a penalty.


Tradotto:

PORCA PUTTANA xD

dragonetto
14/07/2010, 10:14
Praticamente tolgono il close quarter ai BW\Sorca e lo mettono alle altre classi come tattica di maestria.
Cioè, per fare il rifter devi per forza prendere la "nuova" close quarters, mentre sorche e bw se lo pijano ner culo

Arronax
14/07/2010, 12:23
mm no praticamente da lontano gli sbomboni faranno danno normale e non più ridotto, da vicino casterrano ancora piu veloce, quindi diventerà una tattica buona anche per il singolo e non solo per l'aoe, e con questo poteziano sempre di più gli RDPS a scapito dei MDPS ....

Esempio stupido un tank fai lattina ibl entra nei 20 piedi della sorca e questa casterà black horror o shatterd shadow a tempo dimezzato,a sua volta dimezzato dalla morale due, a sua volta dimezzato dal proc tiranno e quindi gg non si sbombera più di channeling xD

Torok
14/07/2010, 12:35
Esempio stupido un tank fai lattina ibl entra nei 20 piedi della sorca e questa casterà black horror o shatterd shadow a tempo dimezzato,a sua volta dimezzato dalla morale due, a sua volta dimezzato dal proc tiranno e quindi gg non si sbombera più di channeling xD

this..
o anche meglio... mo un melee intelligente non si avvicinerà più a un rdps skillato se non vuole prendersi doombolt/fireball istant in faccia ahahahh

dragonetto
15/07/2010, 10:29
this..
o anche meglio... mo un melee intelligente non si avvicinerà più a un rdps skillato se non vuole prendersi doombolt/fireball istant in faccia ahahahh
Trovalo un melee intelligente :|

DADE
15/07/2010, 13:58
io nn ho paura di prendermi fireball istant in faccia

Torok
16/07/2010, 16:11
updated con modifiche ai ranged. enjoy

Wolfy
17/07/2010, 02:18
sbavo dall'australia.. rivoglio il mio skuuuummmm :(

Torok
17/07/2010, 12:13
:D :D :D