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Braindmg
16/08/2012, 01:41
http://www.youtube.com/watch?v=QrzwFP1vCag&feature=player_embedded (http://www.youtube.com/watch?v=QrzwFP1vCag&feature=player_embedded)

Combos, also called cross-profession combos or skill combinations, happen when skills (http://wiki.guildwars2.com/wiki/Skill) interact with each other to create an additional effect. A skill must be a combo field or a combo finisher to be combined, which is an effect which is included in the skill description.

For a combo to occur a combo field skill is used creating an area effect and then one or more combo finishers can interact with the field to create a combo. The largest number of combos are available through two characters (http://wiki.guildwars2.com/wiki/Character) of different professions (http://wiki.guildwars2.com/wiki/Profession) working together but combos can also be created with two of the same profession or a single character.

The combo field, or initiator, is a skill that creates an area effect (http://wiki.guildwars2.com/wiki/Area_of_effect) of a particular type. The type is a recognizable element or characteristic which determines the effect they cause on a finisher; for example, a Flamewall (http://wiki.guildwars2.com/wiki/Flamewall) will allow some eligible finishers to inflict burning.
Fields are either a circular field or a linear "wall". For circular fields, all finishers will combo if they activate while the character is inside the field. For linear combo fields, leap and projectile finishers will combo so long as they pass through the combo field on the way to their destination.


The combo finisher is a skill which causes movement through or within the initiator's field such as creating a projectile (http://wiki.guildwars2.com/wiki/Projectile) or spinning or jumping the player. An eligible initiator augments the finisher by adding damage or creating other effects. For example, using Cyclone Axe (http://wiki.guildwars2.com/wiki/Cyclone_Axe) near a Flamewall throws fire projectiles in different directions. Finishers can only interact with one initiator at a time.
Whenever a combo is created, a notification will show on the player's screen, indicating the effect that was generated by the combo.


Combo effects



Field
Blast Finisher (http://wiki.guildwars2.com/wiki/Blast_Finisher)
Leap Finisher (http://wiki.guildwars2.com/wiki/Leap_Finisher)
Projectile Finisher (http://wiki.guildwars2.com/wiki/Projectile_Finisher)
Whirl Finisher (http://wiki.guildwars2.com/wiki/Whirl_Finisher)


Dark (http://wiki.guildwars2.com/wiki/Dark_Field)
Area Blindness (http://wiki.guildwars2.com/wiki/Blindness)
Blindness
Lifesteal (http://wiki.guildwars2.com/wiki/Life_stealing)
Leeching Bolts


Ethereal (http://wiki.guildwars2.com/wiki/Ethereal_Field)
Area Chaos Armor (http://wiki.guildwars2.com/wiki/Chaos_Armor)
Chaos Armor
Confusion (http://wiki.guildwars2.com/wiki/Confusion)
Confusing Bolts


Fire (http://wiki.guildwars2.com/wiki/Fire_Field)
Area Might (http://wiki.guildwars2.com/wiki/Might) (x3)
Fire Armor (http://wiki.guildwars2.com/wiki/Fire_Shield)
Burning (http://wiki.guildwars2.com/wiki/Burning)
Burning Bolts


Ice (http://wiki.guildwars2.com/wiki/Ice_Field)
Area Frost Armor (http://wiki.guildwars2.com/wiki/Frosty_Armor)
Frost Armor
Chilled (http://wiki.guildwars2.com/wiki/Chill)
Chilling Bolts


Light (http://wiki.guildwars2.com/wiki/Light_Field)
Area Retaliation (http://wiki.guildwars2.com/wiki/Retaliation)
Retaliation
Remove Condition (http://wiki.guildwars2.com/wiki/Condition)
Cleansing Bolts


Lightning (http://wiki.guildwars2.com/wiki/Lightning_Field)
Area Swiftness (http://wiki.guildwars2.com/wiki/Swiftness)
Dazing (http://wiki.guildwars2.com/wiki/Daze) Strike
Vulnerability (http://wiki.guildwars2.com/wiki/Vulnerability)
Brutal Bolts


Poison (http://wiki.guildwars2.com/wiki/Poison_Field)
Area Weakness (http://wiki.guildwars2.com/wiki/Weakness)
Weakness
Poison (http://wiki.guildwars2.com/wiki/Poison)
Poison Bolts


Smoke (http://wiki.guildwars2.com/wiki/Smoke_Field)
Area Stealth (http://wiki.guildwars2.com/wiki/Stealth)
Stealth
Blindness (http://wiki.guildwars2.com/wiki/Blindness)
Blinding Bolts


Water (http://wiki.guildwars2.com/wiki/Water_Field)
Area Healing (http://wiki.guildwars2.com/wiki/Healing)
Healing
Regeneration (http://wiki.guildwars2.com/wiki/Regeneration)
Healing Bolts

Yukitopia
27/08/2012, 18:25
esempi pratici plox? tipo l'healing spring del ranger con cosa farebbe combo?

Azel
27/08/2012, 19:18
Field
Blast Finisher (http://wiki.guildwars2.com/wiki/Blast_Finisher)
Leap Finisher (http://wiki.guildwars2.com/wiki/Leap_Finisher)
Projectile Finisher (http://wiki.guildwars2.com/wiki/Projectile_Finisher)
Whirl Finisher (http://wiki.guildwars2.com/wiki/Whirl_Finisher)


Water (http://wiki.guildwars2.com/wiki/Water_Field)
Area Healing (http://wiki.guildwars2.com/wiki/Healing)
Healing
Regeneration (http://wiki.guildwars2.com/wiki/Regeneration)
Healing Bolts




l'healing è water quindi in base al finisher ottieni gli effetti come sopra
Tipo se spari frecce attraverso lo spring metti regenration a tutti quelli che stanno attaccando il tuo bersaglio

Yukitopia
28/08/2012, 10:25
mmh attraverso non da dentro il cerchio? Perchè solo un volta nella beta mi era uscito il pop-up della conmbo (mi si erano incendiate le ascelle da lancio :v).
Tipo se facessi swoop dentro l'healing spring guadagno regen?

csvortex
14/09/2012, 13:26
io posso confermare che anche atraverso funziona non è necessario essere dentro
almeno io ho notato questa cosa mettendo per terra le pozze varie che ho da elementalista vedo intorno a me tutti quelli che sparano qualcosa che atraversa la pozza o che esso sia nella pozza fanno le combo.
ho notato anche io quando sono in 'forma terra' che spara i proiettili quando quei proiettili attraversano le pozze faccio le combo.

Azel
19/09/2012, 02:27
Si il concetto è quello che la tua bilità attraversa il campo e ne trae benefici
Proiettile attraversa il fuoco ---> proiettile di fuoco and so on