Cloud Wallace
14/11/2006, 10:46
*ho tempo libero e spammo*
da
http://www.worldofming.com/?p=141&page=1
General
- All players will have talent points reimbursed and will have access
to new talents throughout their trees; this includes the 41-point
talents. Several new abilities have also been added for all classes.
- All pets now receive a percentage of their master’s armor, spell
damage, spell resistances, attack power, and stamina. (gogogo HULIGANO)
- Low-level spells cast by high-level players will receive smaller
bonuses from +healing and +spell damage. (nerf ALLUCINANTE per preti e druidi. no more deranking perchè a quanto pare "dopo 2 anni ci siamo accorti che i player derankavano perchè il nostro sistema di cast era pensato da un idiota e abbiamo strutturato gli inc per durare 20 minuti. Abbiamo fixato eliminando il deranking. good play & good farming major mana". WTS paladino 60 full mana efficiency)
- HoTs, DoTs, and channeled spells have been re balanced to receive a
more appropriate (higher) percentage of +spell damage and +healing. (hanno buffato i lock. strano)
- HoTs from different sources will now stack (i.e. multiple druids can
cast the Rejuvenation spell on 1 target). (Maexxna easy mode?)
- New item property “Resilience” has been introduced. Resilience
reduces your chance to be the victim of a critical strike, and
reduces the amount of damage critical strikes do to you.
- Weapon Skill now does the following:
- Weapon skill will no longer reduce the percentage damage lost due to glancing.
- The player will gain 0.1% to their critical strike rating per weapon
skill against monsters above their level. (divertitevi war... immagino sia un nerf per rendere più piacevole il pve...)
- When casting a buff on a low level target, the appropriate rank of
the buff will be automatically be applied.
- Crowd Control effects in PvP will last no longer than 12 seconds
instead of the full duration, with a chance of a heartbeat resist. (un nerf al lock. strano)
- Players will no longer lose faction when under the influence of
“Mind Control” or the Gnomish Mind Control Cap.
PvP
- Honor System Revamp
Current honor totals have been reset.
Players may display their highest lifetime rank title (accessible
from character sheet).
Honor points earned each day may now be spent as a form of currency.
Check the PvP tab of your character sheet to see your honor
information.
PvP rewards are no longer unique.
- Marks of Honor earned from battlegrounds are no longer turned in for
reputation or honor. They are now used in addition to honor points
in order to purchase rewards.
- Two New Arenas are now available in three different modes.
2v2, 3v3, and 5v5 matches
Players may queue up at Goblin NPC’s in Stormwind, Ironforge,
Orgrimmar, Undercity, and Gadgetzan
Druids
- The talent “Swiftmend” will now include bonus healing from the
talents “Improved Rejuvenation” and “Empowered Rejuvenation”.
Hunters
- Traps can be set while in combat, but require a 2 second arming time. (... nerf o buff? ai poster l'ardua sentenza, per me è nerf...)
- Auto shot will be automatically enabled if the Hunter steps out of
melee range while in combat with target.
- 1 agility will now grant 1 ranged attack power.
- Auto shot is now reset when casting Aimed Shot.
Shaman
- Shaman with the appropriate talent spec are now able to dual-wield.
Both main and off-hand weapons can be affected by self-weapon buffs
such as Windfury.
- Rockbiter’s weapon functionality has been changed. It is now a
damage proc instead of a flat attack power bonus.
- Windfury Weapon and Rockbiter Weapon enchantments will only benefit
the weapon with the enchantment on it.
Warlocks
- Range of “Drain Life” and “Drain Mana” spells have been increased. (ne sentivamo il bisogno)
Warriors
- Rage generation from dealing damage has been normalized. (enjoy war...)
- All Rage awards are averaged with our expected rage per swing
(adjusted for weapon speed).
Items
- The “Far Sight” effect has changed so that the camera now zooms in
to a distant location, rather than instantly showing the distant
view. This also affects the items: Ultra-Spectropic Vision Goggles,
the Ornate Spyglass, and the Hunter ability “Eagle Eye.”
- Spells can now require either a totem item or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a
single enchanting rod instead of all six. This also means that
“Finkel’s Skinner” now counts as a Skinning Knife. Several weapons
that are picks have been flagged as counting as a Mining pick as
well. (era ora)
- Items that give bonuses, such as + to crit, have been modified to
adhere to a combat rating system.
- All current items will provide the exact same benefit from ratings
at level 60 as they provided before the ratings system.
- Thrown weapon items no longer stack, but use durability instead. One
unit of durability is lost per throw, and these items can be repaired. (gogogo tutti a lbrs a farmare le asce da throw)
- The tool tip for the Great Staff of the Guardian now shows the
proper increase of 28 to the party spell critical rating.
- Items that are useable from player inventory with a cooldown will
now update the cooldown in real-time.
- Players will no longer be able to sell the “Blue Skeletal Horse” to
vendors.
- The damage Proc from the item “Misplaced Servo Arm” will no longer
break the Rogue ability “Gouge”.
- The “Skull of Impending Doom” has been changed and will now increase
run speed by 60% for 10 seconds, but deals damage equal to 60% of
your maximum health and drains 60% of your maximum mana for over 10
seconds.
- The Backfire effect on the “Net-O-Matic” will no longer break on
damage.
Professions
- All of the profession-made items that have been created up to now
have been given proper stats based on the current expansion item
level progression table.
- Most of the items made by Tailoring/Leatherworking/Blacksmithing
have had their creation time reduced. Now the cap on time required
to make an item in those professions is based on quality and level.
- New Max times required.
Level 31+ Green Items at least 8 sec
Level 31+ Blue Items at least 15 sec
Level 31+ Purple Items at least 25 sec
Skill level now determines what items you can disenchant.
Skill 1= Level 1-20
Skill 25= Level 20-25
Skill 50= Level 25-30
Skill 75= Level 30-35
Skill 100= Level 35-40
Skill 125= Level 40-45
Skill 150= Level 45-50
Skill 175= Level 50-55
Skill 200= Level 55-60
Skill 225= Level 60-65 (SHARDATE TUTTO FINCHE' POTETE!!!11)
- Players will no longer lose an item when attempting to disenchant
on a boat when the loading screen appears.
User Interface
- Meeting Stone gossip options have been removed from Innkeepers in
preparation for the new LFG system.
- LFG/LFM UI
Tips have been added to Loading Screen tips and new player tips
Meeting Stones now function similar to a Warlock Summon spell.
Player’s select party member to be summoned and right click the
stone.
A second party member then clicks the portal to summon.
- Enchanting UI has been vastly improved.
- Raid UI now supports frame for Main Tank.
- Spell Alert (Enemy Cast bar)
Defaults to off
Enabled through Interface Options
Displays targeted enemy’s cast bar when they are casting.
May also be displayed with “V” key functionality. (ci hanno messo 2 anni per rendersi conto che era FONDAMENTALE... poco male)
- Auto-loot may be enabled with just one click in the Interface
Options.
- Character sheet UI now displays more precise melee, ranged, and
spell stats.
- Players can now cast item targetable spells on items that are in
your action bar. For instance you can cast feed pet and have the
food you want the pet to be fed in one of your action bars.
- Semi-charged items can no longer be placed in the Auction House.
- A knowledge base has been added to the in-game UI.
- Searchable database of FAQ’s and common support issues.
- Keyrings have been expanded to hold more key-type items and will now
size dynamically for the number of keys in possession. (confido di poterci mettere l'amuleto di Onicsia e roba simile...)
- The Hunter ability, “Mend Pet,” will now turn red when a pet is out
of range.
- Players will now be able to disable ability messages in the floating
combat text.
- Players will now be able to scroll down their ignore list if it
extends beyond one page.
- The tooltips for the Show Dispellable Debuffs and Show Castable
Buffs options will now specify they only apply to raid pullout
groups.
- Significant changes have been made to User Interface customization. For specific details, please visit
http://forums.worldofwarcraft.com/thread.html?topicId=36975623&sid=1
(questo potrebbe rivelarsi LA CHIAVE DI VOLTA del rush a Naxx. Se levano decursive per come sono strutturati adesso molti encounter sarà l'inferno... In TBC hanno promesso no more debuff aoe spam, ma le istanze vecchie sono costruite attorno a Decursive e soci... sono curioso di vedere come wipperemo da Faerlina o Noth)
da
http://www.worldofming.com/?p=141&page=1
General
- All players will have talent points reimbursed and will have access
to new talents throughout their trees; this includes the 41-point
talents. Several new abilities have also been added for all classes.
- All pets now receive a percentage of their master’s armor, spell
damage, spell resistances, attack power, and stamina. (gogogo HULIGANO)
- Low-level spells cast by high-level players will receive smaller
bonuses from +healing and +spell damage. (nerf ALLUCINANTE per preti e druidi. no more deranking perchè a quanto pare "dopo 2 anni ci siamo accorti che i player derankavano perchè il nostro sistema di cast era pensato da un idiota e abbiamo strutturato gli inc per durare 20 minuti. Abbiamo fixato eliminando il deranking. good play & good farming major mana". WTS paladino 60 full mana efficiency)
- HoTs, DoTs, and channeled spells have been re balanced to receive a
more appropriate (higher) percentage of +spell damage and +healing. (hanno buffato i lock. strano)
- HoTs from different sources will now stack (i.e. multiple druids can
cast the Rejuvenation spell on 1 target). (Maexxna easy mode?)
- New item property “Resilience” has been introduced. Resilience
reduces your chance to be the victim of a critical strike, and
reduces the amount of damage critical strikes do to you.
- Weapon Skill now does the following:
- Weapon skill will no longer reduce the percentage damage lost due to glancing.
- The player will gain 0.1% to their critical strike rating per weapon
skill against monsters above their level. (divertitevi war... immagino sia un nerf per rendere più piacevole il pve...)
- When casting a buff on a low level target, the appropriate rank of
the buff will be automatically be applied.
- Crowd Control effects in PvP will last no longer than 12 seconds
instead of the full duration, with a chance of a heartbeat resist. (un nerf al lock. strano)
- Players will no longer lose faction when under the influence of
“Mind Control” or the Gnomish Mind Control Cap.
PvP
- Honor System Revamp
Current honor totals have been reset.
Players may display their highest lifetime rank title (accessible
from character sheet).
Honor points earned each day may now be spent as a form of currency.
Check the PvP tab of your character sheet to see your honor
information.
PvP rewards are no longer unique.
- Marks of Honor earned from battlegrounds are no longer turned in for
reputation or honor. They are now used in addition to honor points
in order to purchase rewards.
- Two New Arenas are now available in three different modes.
2v2, 3v3, and 5v5 matches
Players may queue up at Goblin NPC’s in Stormwind, Ironforge,
Orgrimmar, Undercity, and Gadgetzan
Druids
- The talent “Swiftmend” will now include bonus healing from the
talents “Improved Rejuvenation” and “Empowered Rejuvenation”.
Hunters
- Traps can be set while in combat, but require a 2 second arming time. (... nerf o buff? ai poster l'ardua sentenza, per me è nerf...)
- Auto shot will be automatically enabled if the Hunter steps out of
melee range while in combat with target.
- 1 agility will now grant 1 ranged attack power.
- Auto shot is now reset when casting Aimed Shot.
Shaman
- Shaman with the appropriate talent spec are now able to dual-wield.
Both main and off-hand weapons can be affected by self-weapon buffs
such as Windfury.
- Rockbiter’s weapon functionality has been changed. It is now a
damage proc instead of a flat attack power bonus.
- Windfury Weapon and Rockbiter Weapon enchantments will only benefit
the weapon with the enchantment on it.
Warlocks
- Range of “Drain Life” and “Drain Mana” spells have been increased. (ne sentivamo il bisogno)
Warriors
- Rage generation from dealing damage has been normalized. (enjoy war...)
- All Rage awards are averaged with our expected rage per swing
(adjusted for weapon speed).
Items
- The “Far Sight” effect has changed so that the camera now zooms in
to a distant location, rather than instantly showing the distant
view. This also affects the items: Ultra-Spectropic Vision Goggles,
the Ornate Spyglass, and the Hunter ability “Eagle Eye.”
- Spells can now require either a totem item or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a
single enchanting rod instead of all six. This also means that
“Finkel’s Skinner” now counts as a Skinning Knife. Several weapons
that are picks have been flagged as counting as a Mining pick as
well. (era ora)
- Items that give bonuses, such as + to crit, have been modified to
adhere to a combat rating system.
- All current items will provide the exact same benefit from ratings
at level 60 as they provided before the ratings system.
- Thrown weapon items no longer stack, but use durability instead. One
unit of durability is lost per throw, and these items can be repaired. (gogogo tutti a lbrs a farmare le asce da throw)
- The tool tip for the Great Staff of the Guardian now shows the
proper increase of 28 to the party spell critical rating.
- Items that are useable from player inventory with a cooldown will
now update the cooldown in real-time.
- Players will no longer be able to sell the “Blue Skeletal Horse” to
vendors.
- The damage Proc from the item “Misplaced Servo Arm” will no longer
break the Rogue ability “Gouge”.
- The “Skull of Impending Doom” has been changed and will now increase
run speed by 60% for 10 seconds, but deals damage equal to 60% of
your maximum health and drains 60% of your maximum mana for over 10
seconds.
- The Backfire effect on the “Net-O-Matic” will no longer break on
damage.
Professions
- All of the profession-made items that have been created up to now
have been given proper stats based on the current expansion item
level progression table.
- Most of the items made by Tailoring/Leatherworking/Blacksmithing
have had their creation time reduced. Now the cap on time required
to make an item in those professions is based on quality and level.
- New Max times required.
Level 31+ Green Items at least 8 sec
Level 31+ Blue Items at least 15 sec
Level 31+ Purple Items at least 25 sec
Skill level now determines what items you can disenchant.
Skill 1= Level 1-20
Skill 25= Level 20-25
Skill 50= Level 25-30
Skill 75= Level 30-35
Skill 100= Level 35-40
Skill 125= Level 40-45
Skill 150= Level 45-50
Skill 175= Level 50-55
Skill 200= Level 55-60
Skill 225= Level 60-65 (SHARDATE TUTTO FINCHE' POTETE!!!11)
- Players will no longer lose an item when attempting to disenchant
on a boat when the loading screen appears.
User Interface
- Meeting Stone gossip options have been removed from Innkeepers in
preparation for the new LFG system.
- LFG/LFM UI
Tips have been added to Loading Screen tips and new player tips
Meeting Stones now function similar to a Warlock Summon spell.
Player’s select party member to be summoned and right click the
stone.
A second party member then clicks the portal to summon.
- Enchanting UI has been vastly improved.
- Raid UI now supports frame for Main Tank.
- Spell Alert (Enemy Cast bar)
Defaults to off
Enabled through Interface Options
Displays targeted enemy’s cast bar when they are casting.
May also be displayed with “V” key functionality. (ci hanno messo 2 anni per rendersi conto che era FONDAMENTALE... poco male)
- Auto-loot may be enabled with just one click in the Interface
Options.
- Character sheet UI now displays more precise melee, ranged, and
spell stats.
- Players can now cast item targetable spells on items that are in
your action bar. For instance you can cast feed pet and have the
food you want the pet to be fed in one of your action bars.
- Semi-charged items can no longer be placed in the Auction House.
- A knowledge base has been added to the in-game UI.
- Searchable database of FAQ’s and common support issues.
- Keyrings have been expanded to hold more key-type items and will now
size dynamically for the number of keys in possession. (confido di poterci mettere l'amuleto di Onicsia e roba simile...)
- The Hunter ability, “Mend Pet,” will now turn red when a pet is out
of range.
- Players will now be able to disable ability messages in the floating
combat text.
- Players will now be able to scroll down their ignore list if it
extends beyond one page.
- The tooltips for the Show Dispellable Debuffs and Show Castable
Buffs options will now specify they only apply to raid pullout
groups.
- Significant changes have been made to User Interface customization. For specific details, please visit
http://forums.worldofwarcraft.com/thread.html?topicId=36975623&sid=1
(questo potrebbe rivelarsi LA CHIAVE DI VOLTA del rush a Naxx. Se levano decursive per come sono strutturati adesso molti encounter sarà l'inferno... In TBC hanno promesso no more debuff aoe spam, ma le istanze vecchie sono costruite attorno a Decursive e soci... sono curioso di vedere come wipperemo da Faerlina o Noth)