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  1. #1
    Signore del Ghost Spam Cloud Wallace's Avatar
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    Default Re: Public Test Server is Active!

    se la buggy è fatta di cartapesta la vedo poco utile, a meno che in torretta non gli puoi montare roba seria (anticarro) per fare tipo hit-and-run
    13 Il giorno dopo, uscì di nuovo e, vedendo due Ebrei che stavano rissando, disse a quello che aveva torto: «Perché percuoti il tuo fratello?». 14 Quegli rispose: «Chi ti ha costituito capo e giudice su di noi? Pensi forse di uccidermi, come hai ucciso l'Egiziano?».

    Se questo fosse un film d'azione hollywoodiano, Mosè direbbe "indovinato", tirando fuori due mitragliatrici e aprendo il fuoco. Ma purtroppo, come già detto, queste sono elucubrazioni, e nelle elucubrazioni non succedono cose così divertenti.

  2. #2
    powna il mondo negli FPS Torok's Avatar
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    Default Re: Public Test Server is Active!

    Quote Originally Posted by Cloud Wallace View Post
    se la buggy è fatta di cartapesta la vedo poco utile, a meno che in torretta non gli puoi montare roba seria (anticarro) per fare tipo hit-and-run
    gli puoi montare tutto!!!!!!!!!!!!!! saron/enforcer/vulcan/fury/WALKER/RANGER/CANISTER/PPA/HALBERD/BULLDOG e via dicendo looooool!!
    ha pure la flak armor e tanka a schifooooo, gli puoi pure mettere il max dietro :O :O :O
    e ha pure gli stessi slot difensivi di un lightning, può avere il turbo, il radar da 50 metri, e può avere il coso per passare attraverso gli scudi, L M A O !!!


    e i max sono follia, pura follia, sarà impossibile guidare tank LOL

  3. #3
    powna il mondo negli FPS Torok's Avatar
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    Default Re: Public Test Server is Active!

    nuovo jackhammer :Q_ :Q_ :Q_

    9 up to 12 rounds con l'extended
    ironsight!
    modalità burst 3 colpi assolutamente GLORIOSA

    il nuovo ir non spotta più, il termico ora rende come l'ir Live ora, e I RIBELLI SONO ORA RIBELLIIII!!!!







  4. #4
    powna il mondo negli FPS Torok's Avatar
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    Default Re: Public Test Server is Active!

    Omfg questa changelog è Assoulutamente gamechanger, ancora un altro game update che rivolterà tutto :O

    Test is going to be in an odd state of flux for the next week or so. As a result, you may see a number of incomplete/partially implemented features that aren't yet ready for testing - so these notes are only going to point you guys to look at a subset of what’s actually there. We’ll do our best to clean up the loose ends as soon as we can.

    All that said, there are still some significant areas of the game that are ready for feedback and testing:

    Physics and Projectile System Improvements
    This has some far reaching ramifications, but the key things this hopefully does for you guys include:

    • Fix for guided rockets not traveling the correct path on other clients
    • Fix for projectiles not rendering when shot out of render distance (looking at you AV MANA turret)
    • Fixed Striker missiles flying through terrain and buildings and still hitting targets
    • Victims of the Phoenix missile should no longer see the projectile adjust course quickly within 10m and then detonate
    • Air to Air rockets won’t look like they’re bouncing back and forth to remote clients

    This was dangeroso code to touch, so we’re interested to see if there were any unintended consequences we haven’t caught yet. Let us know if you find anything unusual.

    Infantry Tuning
    It’s still pretty early for these, but we wanted to get feedback as soon as possible.

    • These haven’t seen any significant testing yet so we’re definitely anticipating we may need to make some changes, so don’t be shy.
    • We’re not releasing numbers/data for these yet, but as things start to solidify we’ll remedy that.
    • Please let us know how you think these changes hold up in action.
      • Flak Armor changes (Infantry only)
        • Flak Armor will now also be affective against the direct impact damage of explosive projectiles. Includes:
          • Rocket Pods
          • Rocket Launchers
          • Grenade Launchers

      • MAX AV weapon update
        • Damage vs. Infantry being reduced (vehicle damage is unaffected)
          • NC Raven
          • NC Falcon
          • TR Fracture
          • TR Pounder
          • VS Comet

        • Damage vs. infantry being increased
          • VS Vortex

        • Other changes
          • NC Falcon projectile acceleration and max speed being slightly increased to extend its effective range and bring it more in line with other MAX weapons.

    Drifter Changes
    We’ve been messing around with ways to try and help make Drifter Jump Jets more interesting/useful. Here’s what we did:

    • Drifters now provide a greater initial height boost (~3 meters)
    • Initial fuel cost has been increased
    • Fuel consumption slightly reduced to compensate for initial fuel cost increase.
    • Repeatedly tapping the Jump jet key will now slightly increase height at the cost of fuel
    • Descriptions updated

    We’re not sure if this is precisely where we want these though, so we’re really interested in your feedback to see if these changes are worthy of pushing to Live or if we need to do some more refining first.

    Certification Clean Up
    In an effort to clean up the certification trees, we’ve cleared out all the weapons you don’t own so they don’t display in the certs area until you actually purchase them. And unlike what we mistakenly pushed live a little while ago (hotfix pending), we now should account for the need to upgrade your engineer turrets.

    But Wait! There’s More!

    • Added a display for Above Mean Sea Level (AMSL) to air vehicles
    • Added another “Other” cosmetic slot for the Sunderer
    • Made ammo pack indicators smaller
    • Changed the rifle pose in 3rd person
    • Made alterations to the SCU Room Shield and the Vehicle Gate Shield model
    • Hooked up new phalanx turret icons on the squad display
    • Added dome shields to Amerish

    Bug Fixes

    • Added a fix to prevent AOE damage hitting players inside IFF shields from certain angles
    • Fix for scope sway persisting into optics that aren’t intended to have any
    • Addressed large amounts of interpenetration in the spawn room at Andvari Frozen Reservoir that could cause players to get stuck in spawn tubes
    • Fixed a bug that caused Thermal or Nightvision to persist when switching from the gunner seat to the driver seat in the Harasser
    • Fixed missing gate shield generators at Freyr Amp Station
    • Repeatedly firing single shot weapons before the firing animation ends will no longer cause the weapon’s animation to pop
    • Fixed the M12 Kobalt’s thermal optics so they don’t reset/fade in during each reload
    • Fixed animation timing on the MSW-R’s cocking lever
    • Sunderer exhaust stacks should now display properly for players in first person that are seated in the passenger seat
    • Fixed a bug that allowed you to attempt to redeploy with the hotkey from the character select screen
    • Fixed missing reload audio for the Lasher X2
    • Fixed some alignment issues on the 3rd person Mosquito HUD
    • Fixed a broken animation for turning while the ammo pack equipped
    • Pilots can no longer utilize free-look to lock on to targets
    CLOUUDDD XZIBITTTTT

    Last edited by Torok; 21/08/2013 at 17:09.

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